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首页> 外文期刊>Otology and neurotology: official publication of the American Otological Society, American Neurotology Society [and] European Academy of Otology and Neurotology >The visible ear simulator: a public PC application for GPU-accelerated haptic 3D simulation of ear surgery based on the visible ear data.
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The visible ear simulator: a public PC application for GPU-accelerated haptic 3D simulation of ear surgery based on the visible ear data.

机译:可见耳模拟器:基于PC的公共应用程序,用于基于可见耳数据的GPU加速的耳部手术触觉3D模拟。

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摘要

BACKGROUND: Existing virtual simulators for middle ear surgery are based on 3-dimensional (3D) models from computed tomographic or magnetic resonance imaging data in which image quality is limited by the lack of detail (maximum, approximately 50 voxels/mm3), natural color, and texture of the source material.Virtual training often requires the purchase of a program, a customized computer, and expensive peripherals dedicated exclusively to this purpose. MATERIALS AND METHODS: The Visible Ear freeware library of digital images from a fresh-frozen human temporal bone was segmented, and real-time volume rendered as a 3D model of high-fidelity, true color, and great anatomic detail and realism of the surgically relevant structures. A haptic drilling model was developed for surgical interaction with the 3D model. RESULTS: Realistic visualization in high-fidelity (approximately 125 voxels/mm3) and true color, 2D, or optional anaglyph stereoscopic 3D was achieved on a standard Core 2 Duo personal computer with a GeForce 8,800 GTX graphics card, and surgical interaction was provided through a relatively inexpensive (approximately Dollars 2,500) Phantom Omni haptic 3D pointing device. CONCLUSION: This prototype is published for download (approximately 120 MB) as freeware at http://www.alexandra.dk/ves/index.htm.With increasing personal computer performance, future versions may include enhanced resolution (up to 8,000 voxels/mm3) and realistic interaction with deformable soft tissue components such as skin, tympanic membrane, dura, and cholesteatomas-features some of which are not possible with computed tomographic-/magnetic resonance imaging-based systems.
机译:背景:现有的用于中耳手术的虚拟模拟器基于3D(3D)模型,该模型来自计算机断层扫描或磁共振成像数据,其中图像质量受到缺乏细节的限制(最大,大约50个体素/ mm3),自然色虚拟培训通常需要购买程序,定制计算机和专用于此目的的昂贵外围设备。材料和方法:将来自新鲜冷冻的人类颞骨的数字图像的可见耳免费软件库进行了分割,并将实时体积渲染为3D模型,具有高保真度,真实色彩以及外科手术的出色解剖细节和真实感相关结构。开发了用于与3D模型进行手术交互的触觉钻孔模型。结果:在具有GeForce 8,800 GTX图形卡的标准Core 2 Duo个人计算机上实现了高保真度(约125体素/ mm3)和真彩色,2D或可选立体立体3D的逼真的可视化。相对便宜(约合2500美元)的Phantom Omni触觉3D定位设备。结论:此原型已发布,可从http://www.alexandra.dk/ves/index.htm免费下载(约120 MB)。随着个人计算机性能的提高,未来的版本可能包括增强的分辨率(高达8000体素/ (mm3)以及与可变形软组织组件(如皮肤,鼓膜,硬脑膜和胆脂瘤)的现实交互作用,其中某些功能是基于计算机断层扫描/磁共振成像系统无法实现的。

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