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首页> 外文期刊>SAE International Journal of Passenger Cars - Electronic and Electrical Systems >Technical Approach in Reducing GUI Development Cycle Time for Adopting the Connectivity Solutions in Automotive Infotainment Systems
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Technical Approach in Reducing GUI Development Cycle Time for Adopting the Connectivity Solutions in Automotive Infotainment Systems

机译:减少GUI开发周期时间以在汽车信息娱乐系统中采用连接解决方​​案的技术方法

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摘要

With ongoing integration of various systems in the Vehicle, the usage of display unit is increasing day-by day. The necessity to access data, stored on a remote system, via a human machine interface (HMI) is growing and also the need for developing a Graphical User Interface (GUI) in an efficient manner. The customer/user request to view or browse the system via display is becoming more complex and it is very annoying for the customer/user to wait for a system reaction on his input to the local system for a longer time. With the above limitations we would need to develop the GUI for quick turnaround with high quality. In this paper we are about to discuss on the Model View Controller (MVC) architecture, platform based approach, modular approach based on Core - Server for GUI development, auto code generation, behavioral model simulation, reusable packages and various tools that are used in development of GUI. The selection process of GUI tools is now turning to be vital during the development phase. The proposal of GUI development process can allow for Graphics to be developed by the OEM/Studio and can be developed in multiple cadences to allow for parallel development with the customer reducing the need for upfront design, by performing various GUI simulation and visualization of other product features (e.g. Fuel computation, Gauges information etc.,) to ensure end result is what the customer desires. Various graphics rendering techniques are being discussed in order to have better performance during the cycle time reduction tradeoffs.
机译:随着车辆中各种系统的不断集成,显示单元的使用日益增加。通过人机界面(HMI)访问存储在远程系统上的数据的必要性日益增长,并且对以有效方式开发图形用户界面(GUI)的需求也在增长。客户/用户通过显示器查看或浏览系统的请求变得越来越复杂,并且客户/用户等待系统对输入到本地系统的响应的时间更长,这非常烦人。由于上述限制,我们将需要开发GUI以实现高质量的快速周转。在本文中,我们将讨论模型视图控制器(MVC)架构,基于平台的方法,基于Core-Server的用于GUI开发的模块化方法,自动代码生成,行为模型仿真,可重用的包以及用于GUI的开发。现在,在开发阶段,GUI工具的选择过程变得至关重要。 GUI开发过程的建议可以允许OEM / Studio开发图形,并且可以以多种节奏进行开发,从而可以通过执行各种GUI仿真和其他产品的可视化来与客户进行并行开发,从而减少了前期设计的需求。功能(例如燃料计算,量规信息等)以确保最终结果是客户期望的。为了在周期时间减少权衡期间具有更好的性能,正在讨论各种图形渲染技术。

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