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Vector iterative algorithm for the design of diffractive optical elements applied to uniform illumination: erratum

机译:用于均匀照明的衍射光学元件设计的矢量迭代算法:勘误

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摘要

In our previous Letter the abstract should have read as follows: A vector angular-spectrum iterative algorithm for the design of diffractive optical elements to produce uniform illumination is described. In the algorithm, the variation of beam polarization is related to a unit wave vector and a random mixture of intensity is used for super-Gaussian beam shaping. The simulated results show that ~95.3% of the incident energy has converged into the desired region. The top-profile error and the mean-square error of intensity fitted to the corresponding parameters of the 100th-power super-Gaussian function are approximately 8×10~(-4) and 3.5×10~(-3), respectively.
机译:在我们的前一封信中,摘要的内容应如下:描述了一种用于衍射光学元件设计以产生均匀照明的矢量角谱迭代算法。在该算法中,光束偏振的变化与单位波矢量有关,并且强度的随机混合用于超高斯光束整形。仿真结果表明,约95.3%的入射能量已经收敛到所需区域。拟合到第100次幂高斯函数的相应参数的强度的最高轮廓误差和均方误差分别约为8×10〜(-4)和3.5×10〜(-3)。

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