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Emerging technologies

机译:新兴技术

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3D VOLUME VISUALISATION has been around for 20 years, and many improvements have been made to the early technologies that enabled geoscientists and engineers to see inside the massive data volumes emanating from modern 3D seismic acquisition and processing methods. Over time, the solutions evolved from expensive, highly-specialised computer systems to mainstream desk-side (and even laptop) architectures, thanks to the advances in chip designs, cheaper and more abundant memory and improved standards for data transfer within the computer. Credit has to be given to the requirements of video game applications, which drove many of these developments, and which happen to match the needs of industrial applications addressing 3D seismic, as well as medical and other market segments.
机译:3D体积可视化已经存在20年了,并且对早期技术进行了许多改进,使地质学家和工程师能够在内部查看由现代3D地震采集和处理方法产生的海量数据。随着时间的流逝,由于芯片设计的进步,更便宜和更丰富的内存以及改进的计算机内数据传输标准,解决方案从昂贵的,高度专业的计算机系统发展成为主流的台式(甚至笔记本电脑)体系结构。必须考虑视频游戏应用程序的需求,这些需求推动了许多这样的发展,并且恰好满足解决3D地震以及医疗和其他市场领域的工业应用程序的需求。

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