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Perceived Control and Hedonic Tone Dynamics During Performance in Elite Shooters

机译:优秀射手比赛中的知觉控制和享乐色调动力学

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Purpose: The purpose of the study was to investigate the individuals' dynamics of perceived control and hedonic tone over time, with respect to the 4 performance states as conceptualized within the multiaction plan (MAP) model. We expected to find idiosyncratic and differentiated trends over time in the scores of perceived control and hedonic tone, typified by fluctuations among 2 optimal and 2 suboptimal types of processing during performance. Method: Ten elite-level shooters participated in the study. They were asked to identify the most relevant, idiosyncratic core component of their shooting action and perform 120 shots distanced 10 m from the target. Subjective accounts of perceived control and hedonic tone of the core component of action were assessed prior to and after each shot. We used a probabilistic approach to derive the 4 performance categories according to 2x2 interactions of perceived control and performance and hedonic tone and performance. Results: Logistic ordinal regression analysis enabled the identification of 4 idiosyncratic performance types for each athlete with respect to perceived control and hedonic tone intensity scores. Within- and between-individual differences in intensity bandwidth and probability levels were apparent across the 4 performance types. Changes among 4 types of processing were also observed during performance. Conclusion: Consistent with the MAP model conceptualization, the findings provided support for the different patterns of perceived control and hedonic tone intensity scores during performance. The results suggest applied arguments for using action- and emotion-centered strategies to help athletes in reaching and sustaining optimal performance states.
机译:目的:本研究的目的是调查个人在多动作计划(MAP)模型中概念化的4个表现状态随时间变化的感知控制和享乐状态的动态。我们期望在感知的控制和享乐音调的分数中找到随时间变化的特质和差异化趋势,典型的表现是表演期间2种最佳和2种次优处理之间的波动。方法:十名精英射手参加了这项研究。他们被要求确定射击动作中最相关,特质的核心部分,并在距目标10 m处进行120次射击。在每次射击之前和之后,评估主观感觉控制和动作核心成分的享乐主义色彩。我们使用概率方法根据感知的控制和性能以及享乐基调和性能的2x2交互作用来得出4个性能类别。结果:逻辑序数回归分析能够识别每位运动员的4种特质表现类型,包括感知控制和享乐强度强度得分。在4种表现类型中,强度带宽和概率水平的个体内和个体间差异明显。在执行过程中还观察到4种处理类型之间的变化。结论:与MAP模型的概念化一致,这些发现为表演过程中感知控制和享乐音强度得分的不同模式提供了支持。结果表明,运用以动作和情绪为中心的策略来帮助运动员达到并维持最佳表现状态的应用论据。

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