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Rapid prototyping and industrial design practice: can haptic feedback modeling provide the missing tactile link?

机译:快速原型设计和工业设计实践:触觉反馈建模能否提供缺失的触觉链接?

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摘要

Purpose - To investigate the potential to employ tactile form-shaping as a prerequisite to the production of physical industrial design models by rapid prototyping. Design/methodology/approach - Using a haptic feedback device to allow the designer to "feel" 3D virtual geometry as part of the evaluation and sculpting process. To maintain a close association with professional practice, this was undertaken as part of a product design case study in which a haptic feedback/rapid prototyping strategy was compared and contrasted with the more traditional workshop-based shaping of Styrofoam by hand. Findings - The use of a haptic feedback device facilitated the production of rapid prototype components that had been defined through feel and sculpting, albeit prior to the build process. Despite shortcomings in the ability to replicate activities undertaken in a workshop environment, other creative opportunities emerged that could not have effectively been produced using any other methods. Research limitations/implications - Whilst based on generic industrial design methods, the findings are drawn from only one case study. Practical implications - A useful evaluation for those wishing to undertake further research into haptic feedback modelling or employ such a system during professional practice. Originality/value - The study moves forward the debate into the merits and application of virtual and physical modelling techniques and provides useful case study evidence of direct comparison.
机译:目的-研究通过快速原型制作将触觉形状整形作为生产物理工业设计模型的先决条件的潜力。设计/方法/方法-使用触觉反馈设备,使设计人员可以“感觉” 3D虚拟几何体,这是评估和雕刻过程的一部分。为了与专业实践保持紧密联系,这是作为产品设计案例研究的一部分进行的,在该案例研究中,对触觉反馈/快速原型制作策略进行了比较,并与手工制作的传统聚苯乙烯泡沫塑料进行了比较。发现-触觉反馈设备的使用促进了快速原型组件的生产,这些原型组件是通过感觉和雕刻来定义的,即使在构建过程之前也是如此。尽管复制在研讨会环境中进行的活动的能力存在缺陷,但仍出现了其他创造性机会,而这些机遇是无法使用任何其他方法有效产生的。研究的局限性/意义-尽管基于通用的工业设计方法,但研究结果仅来自一个案例研究。实际意义-对那些希望对触觉反馈建模进行进一步研究或在专业实践中使用这种系统的人的有用评估。原创性/价值-该研究将辩论推进到虚拟和物理建模技术的优点和应用中,并提供了直接比较的有用案例研究证据。

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