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Methods and algorithms for the slicing process in microstereolithography

机译:微立体光刻中切片过程的方法和算法

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In this paper, methods and algorithms are presented for an efficient slicing process specifically designed for microstereolithography, a highresolution rapid prototyping technology. Modifications are given for different implementation environments (FPU, Parallel Computing, directly wired processes). They use the common STL-format as the description of the 3D objects and compute bitmapped layers for the layered manufacturing step. Specific attention was paid to the requirements for flexibility, accuracy, supporting standards and performance. A layerresolution of up to 32767 × 32767 pixels is supported. The described system is a flexible solution easy to be coupled with almost any system controller for a micro-stereolithography machine using the integral irradiation process.
机译:在本文中,提出了一种方法和算法,用于专门为微立体光刻技术设计的高效切片过程,这是一种高分辨率快速原型技术。针对不同的实现环境(FPU,并行计算,直接有线过程)进行了修改。他们使用通用的STL格式作为3D对象的描述,并为分层制造步骤计算位图图层。特别注意了灵活性,准确性,支持标准和性能的要求。支持高达32767×32767像素的图层分辨率。所描述的系统是一种灵活的解决方案,易于与使用整体辐射过程的微立体光刻机的几乎所有系统控制器结合使用。

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