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The production and detection of deception in an interactive game.

机译:交互式游戏中欺骗的产生和检测。

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This experiment tests how people produce and detect deception while playing a computerized version of the dice game, Meyer. Deception is an integral part of this game, and the participants played it as in real life, without constraints on whether or when to attempt to deceive their opponent, and whether or when to accuse them of deception. We stress that deception is a complex act that cannot be exclusively associated with telling a falsehood, and that it is facilitated by hierarchical decision-making and risk evaluation. In comparison with a non-competitive control condition, both claiming truthfully and claiming falsely were associated with activity in fronto-polar cortex (BA10). However, relative to true claims, false claims were associated with greater activity in the premotor and parietal cortices. We speculate that the activity in BA10 is associated with the development of high-level executive strategies involved in both types of claim, while the premotor and parietal activity is associated with the need to select which particular claim to make.
机译:该实验测试人们在玩骰子游戏Meyer的计算机化版本时如何产生和检测欺骗。欺骗是该游戏不可或缺的一部分,参与者可以像现实生活中那样玩游戏,而对是否或何时试图欺骗对手以及是否或何时指控他们欺骗没有任何限制。我们强调,欺骗是一种复杂的行为,不能仅仅与谎言有关,并且通过分级决策和风险评估可以促进欺骗。与非竞争性控制条件相比,如实声称和错误声称均与额极皮层(BA10)的活动有关。然而,相对于真实的主张,虚假的主张与运动前和顶叶皮层中更大的活性有关。我们推测,BA10中的活动与这两种类型的索赔中涉及的高级执行策略的开发相关,而运动前和顶体活动与选择要做出特定索赔的需求相关。

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