首页> 外文期刊>Neuropsychologia >Specific interference between a cognitive task and sensory organization for stance balance control in healthy young adults: visuospatial effects.
【24h】

Specific interference between a cognitive task and sensory organization for stance balance control in healthy young adults: visuospatial effects.

机译:健康年轻人的姿势平衡控制认知任务和感觉组织之间的特定干扰:视觉空间效应。

获取原文
获取原文并翻译 | 示例
       

摘要

We tested the hypothesis that a computational overload results when two activities, one motor and the other cognitive that draw on the same neural processing pathways, are performed concurrently. Healthy young adult subjects carried out two seemingly distinct tasks of maintaining standing balance control under conditions of low (eyes closed), normal (eyes open) or high (eyes open, sway-referenced surround) visuospatial processing load while concurrently performing a cognitive task of either subtracting backwards by seven or generating words of the same first letter. A decrease in the performance of the balance control task and a decrement in the speed and accuracy of responses were noted during the subtraction but not the word generation task. The interference in the subtraction task was isolated to the first trial of the high but not normal or low visuospatial conditions. Balance control improvements with repeated exposures were observed only in the low visuospatial conditions while performance in the other conditions remained compromised. These results suggest that sensory organization for balance control appear to draw on similar visuospatial computational resources needed for the subtraction but not the word generation task. In accordance with the theory of modularity in human performance, the contrast in results between the subtraction and word generation tasks suggests that the neural overload is related to competition for similar visuospatial processes rather than limited attentional resources.
机译:我们检验了以下假设:当同时执行两项活动(一种活动和另一项认知使用相同的神经处理途径)时,会导致计算过载。健康的年轻成年人受试者执行了两个看似不同的任务,即在低(眼睛闭合),正常(眼睛睁开)或高(眼睛睁开,以摇摆为参考的周围)的视觉空间处理负荷条件下维持站立平衡控制,同时执行以下任务:向后减去七个或生成相同第一个字母的单词。在减法过程中,余额控制任务的性能下降,响应速度和准确性下降,但单词生成任务却没有。减法任务的干扰被隔离到视觉空间条件较高但不是正常或较低的第一次试验。只有在低视觉空间条件下才能观察到反复暴露对平衡控制的改善,而其他条件下的性能仍然受到损害。这些结果表明,用于平衡控制的感觉组织似乎要利用减法所需的类似视觉空间计算资源,而不是单词生成任务。按照人类绩效的模块化理论,减法和单词生成任务之间的结果对比表明,神经过载与竞争类似视觉空间过程有关,而不是有限的注意力资源。

著录项

相似文献

  • 外文文献
  • 中文文献
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号