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Modelling human visual navigation using multi-view scene reconstruction

机译:使用多视图场景重建对人类视觉导航建模

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摘要

It is often assumed that humans generate a 3D reconstruction of the environment, either in egocentric or world-based coordinates, but the steps involved are unknown. Here, we propose two reconstruction-based models, evaluated using data from two tasks in immersive virtual reality. We model the observer's prediction of landmark location based on standard photogrammetric methods and then combine location predictions to compute likelihood maps of navigation behaviour. In one model, each scene point is treated independently in the reconstruction; in the other, the pertinent variable is the spatial relationship between pairs of points. Participants viewed a simple environment from one location, were transported (virtually) to another part of the scene and were asked to navigate back. Error distributions varied substantially with changes in scene layout; we compared these directly with the likelihood maps to quantify the success of the models. We also measured error distributions when participants manipulated the location of a landmark to match the preceding interval, providing a direct test of the landmark-location stage of the navigation models. Models such as this, which start with scenes and end with a probabilistic prediction of behaviour, are likely to be increasingly useful for understanding 3D vision.
机译:人们通常认为人类会以自我中心或基于世界的坐标生成环境的3D重建,但是涉及的步骤是未知的。在这里,我们提出了两个基于重构的模型,这些模型使用了沉浸式虚拟现实中两个任务的数据进行了评估。我们基于标准摄影测量方法对观察者对地标位置的预测进行建模,然后结合位置预测以计算导航行为的似然图。在一个模型中,每个场景点在重建中都被独立对待。另一方面,相关变量是成对的点之间的空间关系。参与者从一个位置观看了一个简单的环境,被(虚拟地)运送到场景的另一部分,并被要求返回。错误分布随场景布局的变化而变化很大;我们直接将它们与似然图进行比较,以量化模型的成功。当参与者操纵地标的位置以匹配之前的间隔时,我们还测量了误差分布,从而直接测试了导航模型的地标定位阶段。这样的模型以场景开始,以行为的概率预测结束,对于理解3D视觉可能会越来越有用。

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