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A hierarchical design methodology for full-search block matching motion estimation

机译:全搜索块匹配运动估计的分层设计方法

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Many useful DSP algorithms have high dimensions and complex logic. Consequently, an efficient implementation of these algorithms on parallel processor arrays must involve a structured design methodology. Full-search block-matching motion estimation is one of those algorithms that can be developed using parallel processor arrays. In this paper, we present a hierarchical design methodology for the full-search block matching motion estimation. Our proposed methodology reduces the complexity of the algorithm into simpler steps and then explores the different possible design options at each step. Input data timing restrictions are taken into consideration as well as buffering requirements. A designer is able to modify system performance by selecting some of the algorithm variables for pipelining or broadcasting. Our proposed design strategy also allows the designer to study time and hardware complexities of computations at each level of the hierarchy. The resultant architecture allows easy modifications to the organization of data buffers and processing elements-their number, datapath pipelining, and complexity-to produce a system whose performance matches the video data sample rate requirements.
机译:许多有用的DSP算法具有高维和复杂的逻辑。因此,这些算法在并行处理器阵列上的有效实现必须涉及结构化的设计方法。全搜索块匹配运动估计是可以使用并行处理器阵列开发的那些算法之一。在本文中,我们提出了一种用于全搜索块匹配运动估计的分层设计方法。我们提出的方法将算法的复杂性降低为更简单的步骤,然后在每个步骤中探索不同的可能设计选项。考虑到输入数据时序限制以及缓冲要求。设计人员可以通过选择一些用于流水线或广播的算法变量来修改系统性能。我们提出的设计策略还允许设计人员研究层次结构每个级别上计算的时间和硬件复杂性。最终的架构允许轻松修改数据缓冲区和处理元素的组织(它们的数量,数据路径流水线和复杂性),以产生性能与视频数据采样率要求相匹配的系统。

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