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The hot hand fallacy and the gambler's fallacy: Two faces of subjective randomness?

机译:热手谬论和赌徒谬论:主观随机性的两个面孔?

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摘要

The representativeness heuristic has been invoked to explain two opposing expectations-that random sequences will exhibit positive recency (the hot hand fallacy) and that they will exhibit negative recency (the gambler's fallacy). We propose alternative accounts for these two expectations: (1) The hot hand fallacy arises from the experience of characteristic positive recency in serial fluctuations in human performance. (2) The gambler's fallacy results from the experience of characteristic negative recency in sequences of natural events, akin to sampling without replacement. Experiment I demonstrates negative recency in subjects' expectations for random binary outcomes from a roulette game, simultaneously with positive recency in expectations for another statistically identical sequence-the successes and failures of their predictions for the random outcomes. These findings fit our proposal but are problematic for the representativeness account. Experiment 2 demonstrates that sequence recency influences attributions that human performance or chance generated the sequence.
机译:已调用代表性启发式方法来解释两个相反的期望-随机序列将显示正新近度(热手谬误),而它们将显示负新近度(赌徒的谬误)。我们为这两个期望提出了另一种解释:(1)热手谬误源于人类绩效系列波动中特征性的正新近度的经历。 (2)赌徒的谬误源于自然事件序列中典型的负新近度的经历,类似于未经替换的采样。实验一证明了轮盘赌游戏对二进制随机结果的期望值为负,同时对另一个统计学上相同的序列-对随机结果的预测的成功与失败-的期望值为正。这些调查结果符合我们的建议,但对于代表性帐户却存在问题。实验2证明了序列的新近度会影响归因于人类表现或偶然因素产生序列的属性。

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