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A new method of constructing a grid in the space of 3D rotations and its applications to texture analysis

机译:在3D旋转空间中构建网格的新方法及其在纹理分析中的应用

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In computational work, data sets must often be represented on the surface of a sphere or inside a ball, requiring uniform grids. We construct a new volume-preserving projection between a cube and the set of unit quaternions. The projection consists of two steps: an equal-volume mapping from the cube to the unit ball, followed by an inverse generalized Lambert projection to either of the two unit quaternion hemispheres. The new projection provides a one-to-one mapping between a grid in the cube and elements of the special orthogonal group SO(3), i.e., 3D rotations. We provide connections to other rotation representation schemes, including the Rodrigues-Frank vector and the homochoric parameterizations, and illustrate the newmapping through example applications relevant to texture analysis.
机译:在计算工作中,数据集通常必须表示在球体表面或球内部,需要均匀的网格。我们在一个立方体和一组四元数之间构造了一个新的体积保留投影。投影包括两个步骤:从立方体到单位球的等体积映射,然后是到两个单位四元数半球中任一者的逆广义朗伯投影。新的投影提供了立方体中的网格与特殊正交组SO(3)的元素之间的一对一映射,即3D旋转。我们提供与其他旋转表示方案的连接,包括Rodrigues-Frank矢量和同调参数化,并通过与纹理分析相关的示例应用程序说明了新映射。

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