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Comparing performance of many-core CPUs and GPUs for static and motion compensated reconstruction of C-arm CT data.

机译:比较C臂CT数据的静态和运动补偿重建的多核CPU和GPU的性能。

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PURPOSE: Interventional reconstruction of 3-D volumetric data from C-arm CT projections is a computationally demanding task. Hardware optimization is not an option but mandatory for interventional image processing and, in particular, for image reconstruction due to the high demands on performance. Several groups have published fast analytical 3-D reconstruction on highly parallel hardware such as GPUs to mitigate this issue. The authors show that the performance of modern CPU-based systems is in the same order as current GPUs for static 3-D reconstruction and outperforms them for a recent motion compensated (3-D+time) image reconstruction algorithm. METHODS: This work investigates two algorithms: Static 3-D reconstruction as well as a recent motion compensated algorithm. The evaluation was performed using a standardized reconstruction benchmark, RABBITCT, to get comparable results and two additional clinical data sets. RESULTS: The authors demonstrate for a parametric B-spline motion estimation scheme that the derivative computation, which requires many write operations to memory, performs poorly on the GPU and can highly benefit from modern CPU architectures with large caches. Moreover, on a 32-core Intel Xeon server system, the authors achieve linear scaling with the number of cores used and reconstruction times almost in the same range as current GPUs. CONCLUSIONS: Algorithmic innovations in the field of motion compensated image reconstruction may lead to a shift back to CPUs in the future. For analytical 3-D reconstruction, the authors show that the gap between GPUs and CPUs became smaller. It can be performed in less than 20 s (on-the-fly) using a 32-core server.
机译:目的:从C型臂CT投影进行3D体积数据的介入重建是一项计算量巨大的任务。硬件优化不是一种选择,而是对介入图像处理(尤其是图像重建)的强制性要求,因为对性能的要求很高。一些小组已经发布了在高度并行的硬件(例如GPU)上的快速分析3-D重建,以缓解此问题。作者表明,基于CPU的现代系统的性能与用于静态3-D重建的当前GPU处于相同的顺序,并且在最近的运动补偿(3-D +时间)图像重建算法中,其性能优于后者。方法:这项工作研究了两种算法:静态3-D重建以及一种最新的运动补偿算法。使用标准化的重建基准RABBITCT进行评估,以获得可比的结果和另外两个临床数据集。结果:作者证明了一种用于参数B样条运动估计方案的导数计算,该计算需要对存储器进行多次写操作,在GPU上的性能较差,并且可以从具有大缓存的现代CPU架构中受益匪浅。此外,在32核Intel Xeon服务器系统上,作者实现了线性扩展,所使用的内核数量和重建时间几乎与当前GPU处于同一范围内。结论:运动补偿图像重建领域的算法创新可能会导致将来转向CPU。对于分析性3D重建,作者表明GPU和CPU之间的差距变小了。使用32核服务器,它可以在20秒以内(即时)执行。

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