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A trading-card game teaching about host defence.

机译:一款有关主机防御的纸牌游戏。

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OBJECTIVES: To heighten the understanding of host-disease interactions by adolescents and young adults, using a trading card game format. DESIGN: A trading card game was developed in which paired students attack one another with pathogens or parry those attacks with appropriate defences. Twenty-five infectious pathogens or cancers, 30 defence agents and 6 health status modifying conditions were included. SETTING: A middle school, upper school and medical school in the United States. SUBJECTS: 8th grade, 10th grade and first year medical students. RESULTS: The game was tested using pre-test/post-test evaluations in 8th graders, 10th graders and medical students. Factual information, pathogen-organ specificity, and general concepts were tested. There was a significant increase in test scores, from 39% to 58% correct in the 8th graders (P < 0.0001), from 47% to 59% among 10th graders (P = 0.0007), and from 80% to 88% (P = 0.049) among the medical students. Responses to control questions unrelated to the game did not improve. CONCLUSION: An interactive trading card format is a useful method for conveying information about host defence.
机译:目的:通过使用纸牌游戏形式,加深青少年和年轻人对宿主-疾病相互作用的了解。设计:开发了一种交易卡游戏,其中成对的学生互相攻击病原体或以适当的防御力招架这些攻击。其中包括25种传染性病原体或癌症,30种防御剂和6种改善健康状况的条件。地点:美国的一所中学,高中和医学院。对象:八年级,十年级和一年级医学生。结果:该游戏在8年级,10年级和医学生中进行了测试前/测试后评估。测试了事实信息,病原体器官特异性和一般概念。考试成绩的正确率从39%显着提高到58%(P <0.0001),十年级从47%上升到59%(P = 0.0007),从80%上升到88%(P = 0.049)。对与游戏无关的控制问题的回应没有改善。结论:交互式交易卡格式是一种传达主机防御信息的有用方法。

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