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Splitting graphs when calculating Myerson value for pure overhead games

机译:计算纯开销游戏的Myerson值时拆分图表

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摘要

A communication situation consists of a coalitional game and a graph, the nodes of the graph corresponding to the players of the game. To calculate the Myerson value for such situations, we obtain results which extend those well known for trees and cycle-complete graphs. On the other hand, in order to reduce the associated calculus for communication situations with a pure overhead game, the possibility of splitting the graph in several subgraphs is analyzed. For each fixed decomposition of the graph, a subspace of games compatible with this decomposition is given.
机译:通信情况包括一个联合游戏和一个图形,图形的节点对应于游戏的玩家。为了计算这种情况下的Myerson值,我们获得了一些结果,这些结果扩展了树木和周期完成图所广为人知的结果。另一方面,为了通过纯开销游戏减少通信情况下的相关演算,分析了将图拆分为几个子图的可能性。对于图的每个固定分解,都给出了与此分解兼容的游戏子空间。

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