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Game-perfect digraphs

机译:完美游戏图

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In the A-coloring game, two players, Alice and Bob, color uncolored vertices of a given uncolored digraph D with colors from a given color set C, so that, at any time a vertex is colored, its color has to be different from the colors of its previously colored in-neighbors. Alice begins. The players move alternately, where a move of Bob consists in coloring a vertex, and a move of Alice in coloring a vertex or missing the turn. The game ends when Bob is unable to move. Alice wins if every vertex is colored at the end, otherwise Bob wins. This game is a variant of a graph coloring game proposed by Bodlaender (Int J Found Comput Sci 2:133–147, 1991). The A-game chromatic number of D is the smallest cardinality of a color set C, so that Alice has a winning strategy for the game played on D with C. A digraph is A-perfect if, for any induced subdigraph H of D, the A-game chromatic number of H equals the size of the largest symmetric clique of H. We characterize some basic classes of A-perfect digraphs, in particular all A-perfect semiorientations of paths and cycles. This gives us, as corollaries, similar results for other games, in particular concerning the digraph version of the usual game chromatic number.
机译:在A着色游戏中,两个玩家Alice和Bob用给定颜色集C中的颜色为给定无色有向图D的无色顶点着色,以便在任何时候着色一个顶点时,其颜色必须与其先前着色的邻居的颜色。爱丽丝开始。玩家交替移动,其中鲍勃的移动包括为顶点着色,而爱丽丝的移动则为顶点着色或错过转弯。当鲍勃无法移动时,游戏结束。如果每个顶点的末尾都有颜色,则Alice获胜,否则Bob获胜。该游戏是Bodlaender提出的图形着色游戏的一种变体(Int J Found Comput Sci 2:133–147,1991)。 D的A游戏色数是颜色集C的最小基数,因此Alice对于用C在D上进行的游戏具有获胜的策略。如果对于D的任何归因子图H,有向图是A完美的, H的A博弈色数等于H的最大对称集团的大小。我们描述了A完美有向图的一些基本类别,尤其是路径和循环的所有A完美半定向。作为推论,我们得出了与其他游戏类似的结果,尤其是关于通常游戏色度的二字版本。

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