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首页> 外文期刊>Fractals: An interdisciplinary journal on the complex geometry of nature >Encoding video sequences in fractal-based compression
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Encoding video sequences in fractal-based compression

机译:在基于分形的压缩中编码视频序列

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With the rapid increase in the use of computers and the Internet, the demand for higher transmission and better storage is increasing as well. This paper describes the different techniques for data (image-video) compression in general and, in particular, the new compression technique called fractal image compression. Fractal image compression is based on self-similarity, where one part of an image is similar to the other part of the same image. Low bit rate color image sequence coding is very important for video transmission and storage applications. The most significant aspect of this work is the development of color images using fractal-based color image compression, since little work has been done previously in this area. The results obtained show that the fractal-based compression works for the color images works as well as for the gray-scale images. Nevertheless, the encoding of the color images takes more time than the gray-scale images. Color images are usually compressed in a luminance-chrominance coordinate space, with the compression performed independently for each coordinate by applying the monochrome image processing techniques. For image sequence compression, the design of an accurate and efficient algorithm for computing motion to exploit the temporal redundancy has been one of the most active research areas in computer vision and image compression. Pixel-based motion estimation algorithms address pixel correspondence directly by identifying a set of local features and computing a match between these features across the frames. These direct techniques share the common pitfall of high computation complexity resulting from the dense vector fields produced. For block matching motion estimation algorithms, the quad-tree data structure is frequently used in image coding to recursively decompose an image plane into four non-overlapping rectangular blocks.
机译:随着计算机和Internet使用的迅速增长,对更高传输和更好存储的需求也越来越高。本文介绍了通常用于数据(图像-视频)压缩的不同技术,尤其是称为分形图像压缩的新压缩技术。分形图像压缩基于自相似性,其中图像的一部分与同一图像的另一部分相似。低比特率彩色图像序列编码对于视频传输和存储应用非常重要。这项工作最重要的方面是使用基于分形的彩色图像压缩技术来开发彩色图像,因为以前在该领域所做的工作很少。获得的结果表明,基于分形的压缩不仅适用于彩色图像,而且适用于灰度图像。然而,彩色图像的编码比灰度图像花费更多的时间。彩色图像通常在亮度-色度坐标空间中压缩,通过应用单色图像处理技术对每个坐标独立执行压缩。对于图像序列压缩,用于计算运动以利用时间冗余的精确有效算法的设计一直是计算机视觉和图像压缩中最活跃的研究领域之一。基于像素的运动估计算法可通过识别一组局部特征并计算整个帧中这些特征之间的匹配来直接解决像素对应问题。这些直接技术共享了由于产生的密集矢量场而导致的高计算复杂性的常见陷阱。对于块匹配运动估计算法,四叉树数据结构经常在图像编码中使用,以将图像平面递归分解为四个不重叠的矩形块。

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