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Evaluating differences in spatial visual attention in wayfinding strategy when using 2D and 3D electronic maps

机译:使用2D和3D电子地图时,在寻路策略中评估空间视觉注意力的差异

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With the evolution of mapping technology, electronic maps are gradually evolving from traditional 2D formats, and increasingly using a 3D format to represent environmental features. However, these two types of spatial maps might produce different visual attention modes, leading to different spatial wayfinding (or searching) decisions. This study designs a search task for a spatial object to demonstrate whether different types of spatial maps indeed produce different visual attention and decision making. We use eye tracking technology to record the content of visual attention for 44 test subjects with normal eyesight when looking at 2D and 3D maps. The two types of maps have the same scope, but their contents differ in terms of composition, material, and visual observation angle. We use a t test statistical model to analyze differences in indices of eye movement, applying spatial autocorrelation to analyze the aggregation of fixation points and the strength of aggregation. The results show that aside from seek time, there are significant differences between 2D and 3D electronic maps in terms of fixation time and saccade amplitude. This study uses a spatial autocorrelation model to analyze the aggregation of the spatial distribution of fixation points. The results show that in the 2D electronic map the spatial clustering of fixation points occurs in a range of around 12° from the center, and is accompanied by a shorter viewing time and larger saccade amplitude. In the 3D electronic map, the spatial clustering of fixation points occurs in a range of around 9° from the center, and is accompanied by a longer viewing time and smaller saccadic amplitude. The two statistical tests shown above demonstrate that 2D and 3D electronic maps produce different viewing behaviors. The 2D electronic map is more likely to produce fast browsing behavior, which uses rapid eye movements to piece together preliminary information about the overall environment. This enables basic information about the environment to be obtained quickly, but at the cost of the level of detail of the information obtained. However, in the 3D electronic map, more focused browsing occurs. Longer fixations enable the user to gather detailed information from points of interest on the map, and thereby obtain more information about the environment (such as material, color, and depth) and determine the interaction between people and the environment. However, this mode requires a longer viewing time and greater use of directed attention, and therefore may not be conducive to use over a longer period of time. After summarizing the above research findings, the study suggests that future electronic maps can consider combining 2D and 3D modes to simultaneously display electronic map content. Such a mixed viewing mode can provide a more effective viewing interface for human-machine interaction in cyberspace.
机译:随着制图技术的发展,电子地图正逐渐从传统的2D格式发展而来,并越来越多地使用3D格式来表示环境特征。但是,这两种类型的空间地图可能会产生不同的视觉注意力模式,从而导致不同的空间寻路(或搜索)决策。这项研究设计了一个空间对象的搜索任务,以证明不同类型的空间图是否确实产生了不同的视觉注意力和决策能力。在查看2D和3D地图时,我们使用眼动追踪技术来记录44名视力正常的测试对象的视觉注意力内容。两种类型的地图具有相同的范围,但它们的内容在组成,材质和视觉观察角度方面有所不同。我们使用t检验统计模型分析眼睛运动指标的差异,应用空间自相关分析固定点的聚集和聚集强度。结果表明,除了寻道时间外,在固定时间和扫视幅度方面,2D和3D电子地图之间还存在显着差异。这项研究使用空间自相关模型来分析注视点空间分布的聚集。结果表明,在2D电子地图中,注视点的空间聚类发生在距中心大约12°的范围内,并伴有较短的观察时间和较大的扫视幅度。在3D电子地图中,注视点的空间聚类发生在距中心大约9°的范围内,并伴有更长的观看时间和更小的眼跳幅度。上面显示的两个统计测试表明2D和3D电子地图会产生不同的观看行为。 2D电子地图更有可能产生快速浏览行为,该行为使用快速的眼动动作将有关整个环境的初步信息汇总在一起。这使得可以快速获取有关环境的基本信息,但是以获取信息的详细程度为代价。但是,在3D电子地图中,浏览更加集中。更长的注视时间使用户可以从地图上的兴趣点收集详细的信息,从而获得有关环境的更多信息(例如材质,颜色和深度),并确定人与环境之间的互动。但是,此模式需要较长的观看时间和更多的定向注意力,因此可能不利于较长时间的使用。总结以上研究成果后,研究表明,未来的电子地图可以考虑结合2D和3D模式同时显示电子地图内容。这种混合观看模式可以为网络空间中的人机交互提供更有效的观看界面。

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