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首页> 外文期刊>Geoinformatica: An international journal of advances of computer science for geographic >SMe: explicit & implicit constrained-space probabilistic threshold range queries for moving objects
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SMe: explicit & implicit constrained-space probabilistic threshold range queries for moving objects

机译:SMe:运动对象的显式和隐式约束空间概率阈值范围查询

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摘要

This paper studies the constrained-space probabilistic threshold range query (CSPTRQ) for moving objects, where objects move in a constrained-space (i.e., objects are forbidden to be located in some specific areas), and objects' locations are uncertain. We differentiate two forms of CSPTRQs: explicit and implicit ones. Specifically, for each moving object o, we model its location uncertainty as a closed region, u, together with a probability density function. We also model a query range, R, as an arbitrary polygon. An explicit query can be reduced to a search (over all the u) that returns a set of tuples in form of (o, p) such that p a parts per thousand yen p (t) , where p is the probability of o being located in R, and 0a parts per thousand currency signp (t) a parts per thousand currency sign 1 is a given probabilistic threshold. In contrast, an implicit query returns only a set of objects (without attaching the specific probability information), whose probabilities being located in R are higher than p (t) . The CSPTRQ is a variant of the traditional probabilistic threshold range query (PTRQ). As objects moving in a constrained-space are common, clearly, it can also find many applications. At the first sight, our problem can be easily tackled by extending existing methods used to answer the PTRQ. Unfortunately, those classical techniques are not well suitable for our problem, due to a set of new challenges. Another method used to answer the constrained-space probabilistic range query (CSPRQ) can be easily extended to tackle our problem, but a simple adaptation of this method is inefficient, due to its weak pruning/validating capability. To solve our problem, we develop targeted solutions that are easy-to-understand and also easy-to-implement. Our central idea is to swap the order of geometric operations and to compute the appearance probability in a multi-step manner. We demonstrate the efficiency and effectiveness of the proposed methods through extensive experiments. Meanwhile, from the experimental results, we further perceive the difference between explicit and implicit queries; this finding is interesting and also meaningful especially for the topics of other types of probabilistic threshold queries.
机译:本文研究了运动对象的约束空间概率阈值范围查询(CSPTRQ),其中对象在约束空间中移动(即,禁止将对象放置在某些特定区域中),并且对象的位置不确定。我们区分两种形式的CSPTRQ:显式和隐式。具体来说,对于每个运动对象o,我们将其位置不确定性建模为一个封闭区域u,并结合一个概率密度函数。我们还将查询范围R建模为任意多边形。可以将显式查询简化为搜索(在所有u上),该搜索以(o,p)的形式返回一组元组,使得pa千分之一p(t),其中p是o被定位的概率在R中,0a千分之一货币符号p(t)千分之一货币符号1是给定的概率阈值。相反,隐式查询仅返回一组对象(不附加特定的概率信息),其位于R中的概率高于p(t)。 CSPTRQ是传统概率阈值范围查询(PTRQ)的变体。显然,由于在受限空间中移动的对象很常见,因此它也可以找到许多应用。乍一看,可以通过扩展用于回答PTRQ的现有方法来轻松解决我们的问题。不幸的是,由于一系列新的挑战,那些经典技术不太适合我们的问题。可以很容易地扩展用于回答约束空间概率范围查询(CSPRQ)的另一种方法来解决我们的问题,但是由于该方法的修剪/验证能力较弱,因此对其进行简单的修改效率不高。为了解决我们的问题,我们开发了既易于理解又易于实施的目标解决方案。我们的中心思想是交换几何运算的顺序并以多步方式计算出现概率。我们通过广泛的实验证明了所提出方法的效率和有效性。同时,从实验结果来看,我们进一步了解了显式和隐式查询之间的区别;这一发现很有趣,也很有意义,特别是对于其他类型的概率阈值查询的主题。

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