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Share functions for cooperative games with levels structure of cooperation

机译:通过合作的层次结构共享合作游戏的功能

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In a standard TU-game it is assumed that every subset of the player set N can form a coalition and earn its worth. One of the first models where restrictions in cooperation are considered is the one of games with coalition structure of Aumann and Drèze (1974). They assumed that the player set is partitioned into unions and that players can only cooperate within their own union. Owen (1977) introduced a value for games with coalition structure under the assumption that also the unions can cooperate among them. Winter (1989) extended this value to games with levels structure of cooperation, which consists of a game and a finite sequence of partitions defined on the player set, each of them being coarser than the previous one. A share function for TU-games is a type of solution that assigns to every game a vector whose components add up to one, and thus they can be interpreted as players' shares in the worth to be allocated. Extending the approach to games with coalition structure developed in van den Brink and van der Laan (2005), we introduce a class of share functions for games with levels structure of cooperation by defining, for each player and each level, a standard TU-game. The share given to each player is then defined as the product of her shares in the games at every level. We show several desirable properties and provide axiomatic characterizations of this class of LS-share functions.
机译:在标准的TU游戏中,假定玩家集合N的每个子集都可以组成联盟并赢得其价值。最早考虑合作限制的模型之一是具有Aumann和Drèze(1974)联盟结构的博弈。他们假定玩家组被划分为多个工会,并且玩家只能在自己的工会内进行合作。 Owen(1977)在联盟也可以合作的前提下引入了具有联盟结构的博弈价值。 Winter(1989)将这一价值扩展到具有合作层次结构的游戏,该游戏由一个游戏和一个在玩家集上定义的有限划分序列组成,每个划分都比前一个粗糙。 TU游戏的分享功能是一种解决方案,可以为每个游戏分配一个向量,其分量加起来等于一个,因此可以将它们解释为玩家分配的价值份额。扩展了范登布林克和范德兰(2005)开发的具有联盟结构的游戏的方法,我们通过为每个玩家和每个级别定义一个标准的TU游戏,为具有合作级别结构的游戏引入了一类共享功能。 。然后,将分配给每个玩家的份额定义为她在每个级别的游戏份额的乘积。我们展示了几种理想的性质,并提供了此类LS共享函数的公理化特征。

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