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首页> 外文期刊>Experimental Brain Research >Contributions of visual and proprioceptive information to travelled distance estimation during changing sensory congruencies.
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Contributions of visual and proprioceptive information to travelled distance estimation during changing sensory congruencies.

机译:视觉和本体感受信息在感觉一致性改变期间对行进距离估计的贡献。

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Recent research has provided evidence that visual and body-based cues (vestibular, proprioceptive and efference copy) are integrated using a weighted linear sum during walking and passive transport. However, little is known about the specific weighting of visual information when combined with proprioceptive inputs alone, in the absence of vestibular information about forward self-motion. Therefore, in this study, participants walked in place on a stationary treadmill while dynamic visual information was updated in real time via a head-mounted display. The task required participants to travel a predefined distance and subsequently match this distance by adjusting an egocentric, in-depth target using a game controller. Travelled distance information was provided either through visual cues alone, proprioceptive cues alone or both cues combined. In the combined cue condition, the relationship between the two cues was manipulated by either changing the visual gain across trials (0.7×, 1.0×, 1.4×; Exp. 1) or the proprioceptive gain across trials (0.7×, 1.0×, 1.4×; Exp. 2). Results demonstrated an overall higher weighting of proprioception over vision. These weights were scaled, however, as a function of which sensory input provided more stable information across trials. Specifically, when visual gain was constantly manipulated, proprioceptive weights were higher than when proprioceptive gain was constantly manipulated. These results therefore reveal interesting characteristics of cue-weighting within the context of unfolding spatio-temporal cue dynamics.
机译:最近的研究提供了证据,表明在步行和被动运输过程中,使用加权线性总和整合了视觉和基于身体的提示(前庭,本体感受和反感)。然而,在缺乏与前向自我运动有关的前庭信息的情况下,仅与本体感受输入结合使用时,视觉信息的具体权重知之甚少。因此,在这项研究中,参与者在固定的跑步机上行走,同时通过头戴式显示器实时更新动态视觉信息。该任务要求参与者行进预定距离,然后通过使用游戏控制器调整以自我为中心的深度目标来匹配此距离。可以通过单独的视觉提示,单独的本体感受提示或同时通过两种提示提供行进距离信息。在组合提示条件下,可以通过更改试验中的视觉增益(0.7×,1.0×,1.4×;实验1)或试验中的本体感受增益(0.7×,1.0×,1.4)来操纵两个提示之间的关系。 ×;实验2)。结果表明,本体感受比视觉整体具有更高的权重。然而,这些权重是根据在整个试验中哪个感觉输入提供了更稳定的信息来确定的。具体地,当不断地调节视觉增益时,本体感觉的重量要比不断地调节本体感觉的体重高。因此,这些结果揭示了在时空提示动态变化过程中提示权重的有趣特征。

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