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There's no 'I' in team: Effects of cooperative video games on cooperative behavior

机译:团队中没有“我”:合作视频游戏对合作行为的影响

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The present research tests the idea that playing a team-player video game in which players work together as teammates and assist each other in achieving a common goal increases cooperative behavior toward a new partner. In fact, relative to a single-player mode, cooperatively playing a video game increased cooperation in a mixed-motive decision dilemma task. Because the players were exposed to the same video game content in both experimental conditions, the effect on cooperative behavior can only be accounted for by the different way the game was played. Mediation analyses revealed that cooperative team play promoted feelings of cohesion, which activated trust (i.e., the expectation of reciprocal cooperation), which in turn increased cooperative behavior.
机译:本研究测试了以下想法:玩团队球员视频游戏,在这种视频游戏中,玩家作为队友一起工作并互相帮助以实现共同的目标,这会增加对新伙伴的合作行为。实际上,相对于单人游戏模式,合作玩视频游戏增加了混合动机决策困境任务中的合作。由于玩家在两个实验条件下都暴露于相同的视频游戏内容,因此只能通过玩游戏的不同方式来解释对合作行为的影响。调解分析显示,合作团队的参与会增强凝聚力,从而激发信任(即对等合作的期望),从而增加合作行为。

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