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Pain catastrophizing moderates the effects of pain-contingent task interruptions.

机译:痛苦的灾难减轻了因疼痛而导致的任务中断的影响。

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A prominent behavioural consequence of pain is the temporary suspension of current activities with intent to resume them later. Little is known about the effects of such pain-contingent task interruptions. This experiment examines the influence of pain-contingent interruptions on the amount of time spent performing a cognitive achievement task: We expected that people would spend more time on task when task performance was interrupted in response to pain (vs. no interruption), and that negative mood and pain catastrophizing would enhance this negative impact.Healthy volunteers read behaviour descriptions until they felt they could form a good impression. Before task performance, participants underwent a negative or positive mood induction. During the task, all participants expected painful stimulation. Half of the participants in each mood induction group received an acute (electrocutaneous) pain stimulus, resulting in a 2-min break from the task. The other participants received no sensory stimulation during task performance and their performance was not interrupted.Results revealed no effect of mood on task performance (i.e., total number of descriptions read). There was, however, a significant interaction between task interruption and pain catastrophizing, indicating that participants with low levels of catastrophizing tended to read more descriptions when performance was interrupted than when not, whereas participants reporting relatively high levels of catastrophizing showed the reverse behavioural pattern.The impact of pain-contingent task interruptions was reversed in participants reporting relatively high levels of pain catastrophizing. Results are discussed with regard to interruption management in the context of chronic pain.
机译:疼痛的主要行为后果是暂时中断当前活动,以期稍后恢复。对于这种痛苦的任务中断的影响知之甚少。本实验研究了疼痛持续性中断对执行认知成就任务所花费的时间的影响:我们期望当任务执行因疼痛而中断时(相对于无中断),人们会在任务上花费更多时间。负面的情绪和痛苦的灾难性灾难会加剧这种负面影响。健康的志愿者会阅读行为描述,直到他们觉得自己可以给人留下良好的印象。在执行任务之前,参与者会经历负面或正面的情绪诱导。在任务中,所有参与者都希望获得刺激的痛苦。每个情绪诱导组中有一半的参与者受到了急性(皮肤)疼痛刺激,导致任务中断2分钟。其他参与者在任务执行过程中没有受到感官刺激,他们的表现也没有被打断,结果显示情绪对任务执行没有影响(即阅读的描述总数)。但是,任务中断和痛苦灾难性灾难之间存在显着的相互作用,表明灾难性骚扰水平较低的参与者往往会在表现被中断时阅读更多的描述,而在行为中断时则倾向于阅读更多的描述,而报告灾难性骚扰程度相对较高的参与者则表明行为模式相反。在参与者报告相对较高的痛苦灾难性水平的参与者中,因疼痛而引起的任务中断的影响得到了扭转。讨论了有关慢性疼痛情况下中断治疗的结果。

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