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Demystifying ESL for embedded systems designs

机译:为嵌入式系统设计揭开ESL的神秘面纱

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While the definitions of ESL may vary, the end result should be the same, namely letting system developers analyze their designs at a higher level of abstraction. Arecent Google search on "electronic system level" yielded more than 86,900 results (and growing daily), quickly demonstrating how much information is available on this topic. But despite the abundance of buzz, it's not always easy to find a clear cut explanation of what this design method encompasses and how it applies to embedded systems design. From the broadest perspective, electronic system level (ESL) design consists of tools and methods that enable designers to describe and analyze ICs at a high level of abstraction. This original definition was targeted at high-end chip designers. If you look at a concept introduced by Wired's Editor in Chief Chris Anderson called "the long tail," these high-end applications fit into the "head" as more high-volume and vertical applications. This concept is visualized in Figure 1.
机译:尽管ESL的定义可能有所不同,但最终结果应该相同,即让系统开发人员以更高的抽象水平分析其设计。在“电子系统级”上,Arecent Google搜索产生了超过86,900个结果(并且每天都在增长),迅速证明了有关此主题的可用信息。但是,尽管嗡嗡声很大,但要找到这种设计方法包含的内容及其如何应用于嵌入式系统设计的清晰说明并不总是那么容易。从最广泛的角度来看,电子系统级(ESL)设计由各种工具和方法组成,这些工具和方法使设计人员能够以较高的抽象级别描述和分析IC。最初的定义是针对高端芯片设计人员的。如果您看一下Wired编辑部首席克里斯·安德森(Chris Anderson)提出的被称为“长尾巴”的概念,那么这些高端应用程序将成为大容量和垂直应用程序的“头”。图1中显示了这一概念。

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