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Scaling-up spatially-explicit ecological models using graphics processors

机译:使用图形处理器扩大空间明晰的生态模型

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摘要

How the properties of ecosystems relate to spatial scale is a prominent topic in current ecosystem research. Despite this, spatially explicit models typically include only a limited range of spatial scales, mostly because of computing limitations. Here, we describe the use of graphics processors to efficiently solve spatially explicit ecological models at large spatial scale using the CUDA language extension. We explain this technique by implementing three classical models of spatial self-organization in ecology: a spiral-wave forming predator-prey model, a model of pattern formation in arid vegetation, and a model of disturbance in mussel beds on rocky shores. Using these models, we show that the solutions of models on large spatial grids can be obtained on graphics processors with up to two orders of magnitude reduction in simulation time relative to normal pc processors. This allows for efficient simulation of very large spatial grids, which is crucial for, for instance, the study of the effect of spatial heterogeneity on the formation of self-organized spatial patterns, thereby facilitating the comparison between theoretical results and empirical data. Finally, we show that large-scale spatial simulations are preferable over repetitions at smaller spatial scales in identifying the presence of scaling relations in spatially self-organized ecosystems. Hence, the study of scaling laws in ecology may benefit significantly from implementation of ecological models on graphics processors.
机译:在当前的生态系统研究中,生态系统的特性如何与空间尺度相关是一个突出的主题。尽管如此,空间显式模型通常仅包括有限范围的空间比例,这主要是由于计算限制。在这里,我们描述了使用图形处理器使用CUDA语言扩展在大空间范围内有效求解空间显式的生态模型。我们通过在生态学中实现三种经典的空间自组织模型来解释这种技术:螺旋波形成的捕食者-猎物模型,干旱植被中的图案形成模型以及多岩石的海岸贻贝床上的扰动模型。使用这些模型,我们表明可以在图形处理器上获得大型空间网格上模型的解决方案,相对于普通pc处理器,仿真时间最多可减少两个数量级。这样就可以对非常大的空间网格进行有效的仿真,这对于例如研究空间异质性对自组织空间模式形成的影响至关重要,从而有助于在理论结果和经验数据之间进行比较。最后,我们发现,在识别空间自组织生态系统中的比例关系时,大规模的空间模拟优于较小的空间尺度上的重复。因此,生态学中的缩放定律的研究可能会受益于在图形处理器上实施生态模型。

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