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Computer-aided apparel tailoring with virtual simulation

机译:虚拟仿真的计算机辅助服装裁剪

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摘要

A physics-based cloth modelling system has been proposed, targeted at the virtual prototyping of garments of real interest and production. The system should allow designers to validate their styling/design choices on a digital apparel model before (or in place of) any physical prototyping. Taking into account the design complexity of real tailored apparel, CAD apparel models can be defined incorporating information about tailoring/assembly features. A graphical interface allows a user to create his/her garment by interactively specifying design elements such as layers, seams, pockets, constraints, aesthetic and functional lines. A discrete Newtonian particle-based model is considered for physics-based cloth simulation, originally defined for single textile layers and then extended to real-shaped apparel, by taking into account structural properties of materials and the previously defined design/assembly rules. Several garment models are proposed as test cases, designed for real apparel manufacturing and simulated on virtual mannequins.
机译:已经提出了基于物理的布料建模系统,其目标是真正感兴趣和生产的服装的虚拟原型制作。该系统应允许设计师在(或代替任何)物理原型制作之前,在数字服装模型上验证其样式/设计选择。考虑到实际量身定制服装的设计复杂性,可以定义CAD服装模型,其中包含有关量身定制/​​装配特征的信息。图形界面允许用户通过交互指定设计元素(例如层,接缝,口袋,约束,美观和功能线)来创建自己的服装。考虑基于材料的结构特性和先前定义的设计/装配规则,考虑将离散的基于牛顿粒子模型的模型用于基于物理的布料模拟,该模型最初是为单个纺织品层定义的,然后扩展为真实形状的服装。提出了几种服装模型作为测试用例,设计用于实际服装制造并在虚拟人体模型上进行仿真。

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