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首页> 外文期刊>International Journal of Information Technology & Decision Making >EVALUATION MODEL FOR MULTIATTRIBUTES-MULTIAGENTS DECISION MAKING: SATISFICING GAME APPROACH
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EVALUATION MODEL FOR MULTIATTRIBUTES-MULTIAGENTS DECISION MAKING: SATISFICING GAME APPROACH

机译:多属性-多代理决策的评估模型:满足游戏的方法

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This paper considers the evaluation step in a decision-making process that follows decision-making goals setting, feasible alternatives and attributes or criteria that characterize them determination steps. Evaluation step must establish a model or algorithm to evaluate alternatives taking into account their performances with regard to criteria as well as decision makers or stakeholders preferences. Though this problem is rather a classic one, researches related to evaluation model construction continue to be active to find models that cope with more realities or that fit well how human beings behave in group and proceed when facing the problem of choosing, ranking or sorting alternatives or options. The purpose of this paper is to construct an evaluation model that integrate the performances of alternatives with regard to attributes or criteria and decision makers or agents opinions with regard to the importance to assign to each criterion in order to obtain a value function. As any decision problem is almost always a matter of tradeoff, among attributes characterizing alternatives there will be those acting toward the achievement of decision makers goal (benefit) and those that decision makers would like to reduce as much as possible (cost); we will designate the first ones as positive attributes and the later ones as negative attributes. The process of dividing attributes into positive attributes and negative attributes is beyond the scope of this paper and this partition will be considered as a part of the problem specification. The model is constructed in two steps: firstly, satisfiability (selectability and rejectability) measures or functions are obtained for each alternative using attributes values (positive attributes will contribute to selectability measure whereas negative ones are used in the derivation of rejectability measure) and agents opinions in the framework of satisficing game theory and secondly a value function is built on that measures. Agents opinions with regard to attributes will be expressed locally by weighting them by category (positiveegative).
机译:本文考虑了决策过程中的评估步骤,该过程遵循决策目标的设定,可行的替代方案以及表征其确定步骤的属性或标准。评估步骤必须建立一个模型或算法,以考虑到备选方案在标准,决策者或利益相关者的偏好方面的表现来评估备选方案。尽管此问题相当经典,但与评估模型构建相关的研究仍在继续活跃,以找到能够应对更多现实情况或与人类如何在群体中表现相适应并在面临选择,排名或排序选择问题时继续前进的模型或选项。本文的目的是构建一个评估模型,该模型将关于属性或标准的替代方案的绩效与决策者或代理商关于分配给每个标准以获取价值函数的重要性的观点进行整合。由于任何决策问题几乎总是要权衡的问题,在表征替代方案的属性中,将有一些对实现决策者目标(收益)起作用,而那些决策者希望尽可能减少的事情(成本);我们将第一个指定为正属性,然后将其指定为负属性。将属性分为积极属性和消极属性的过程不在本文的讨论范围之内,该划分将被视为问题说明的一部分。该模型分两个步骤构建:首先,使用属性值(正属性将有助于选择性度量,而负属性用于推导可拒绝性度量)和主体意见,为每个备选方案获得可满足性(选择性和可拒绝性)度量或函数。在满足博弈论的框架内,其次,基于该测度建立了价值函数。代理关于属性的意见将通过按类别(正/负)加权来在本地表达。

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