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首页> 外文期刊>International journal of human-computer studies >User attributes in processing 3D VR-enabled showroom: Gender, visual cognitive styles, and the sense of presence
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User attributes in processing 3D VR-enabled showroom: Gender, visual cognitive styles, and the sense of presence

机译:处理支持3D VR的展示厅中的用户属性:性别,视觉认知风格和存在感

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Virtual environments (VEs) offer unique opportunities enabling users to experience real-time interactive objects and environments. Due to its dynamic three-dimensional (3D) presentation capability on two-dimensional screens, research has addressed the VE in relation to users' spatial cognitive factors. However, little is known about users' preferred cognitive modes for processing visual information and factors that affect visual cognitive processing in experiencing VEs. Research on gender differences in human-computer interaction has developed as a subfield approached from an interdisciplinary perspective that encompasses fields such as information science, marketing, neuroscience, and education. This study aims to investigate whether different visual cognitive styles influence the sense of presence (i.e., simulated experience in VEs) and how visual cognitions and presence affect user satisfaction of the 3D integrated system, as well as to uncover empirical evidence of gender influence on those relationships.
机译:虚拟环境(VE)提供了独特的机会,使用户可以体验实时交互式对象和环境。由于其在二维屏幕上的动态三维(3D)呈现能力,研究已经针对与用户的空间认知因素有关的VE进行了研究。然而,对于用户偏好的用于处理视觉信息的认知模式以及在体验VE中影响视觉认知处理的因素知之甚少。人机交互中性别差异的研究已经发展成为一个跨学科的研究领域,涉及的领域包括信息科学,市场营销,神经科学和教育。这项研究旨在调查不同的视觉认知风格是否会影响在场感(即,VE中的模拟体验)以及视觉认知和在场感如何影响3D集成系统的用户满意度,并揭示性别对这些视觉效果的经验证据。关系。

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