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A multi-formalism approach for model-based dynamic distribution of user interfaces of critical interactive systems

机译:基于模型的关键交互系统用户界面的动态分配的多形式主义方法

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Evolution in the context of use requires evolutions in the user interfaces even when they are currently used by operators. User Centered Development promotes reactive answers to this kind of evolutions either by software evolutions through iterative development approaches or at runtime by providing additional information to the operators such as contextual help for instance. This paper proposes a model-based approach to support proactive management of context of use evolutions. By proactive management we mean mechanisms in place to plan and implement evolutions and adaptations of the entire user interface (including behaviour) in a generic way. The approach proposed handles both concentration and distribution of user interfaces requiring both fusion of information into a single UI or fission of information into several ones. This generic model-based approach is exemplified on a safety critical system from space domain. It presents how the new user interfaces can be generated at runtime to provide a new user interface gathering in a single place all the information required to perform the task. These user interfaces have to be generated at runtime as new procedures (i.e. sequences of operations to be executed in a semi-autonomous way) can be defined by operators at any time in order to react to adverse events and to keep the space system in operation. Such contextual, activity-related user interfaces complement the original user interfaces designed for operating the command and control system. The resulting user interface thus corresponds to a distribution of user interfaces in a focus+context way improving usability by increasing both efficiency and effectiveness.
机译:使用环境中的演变需要用户界面的发展,即使操作员当前正在使用它们也是如此。以用户为中心的开发可以通过迭代开发方法通过软件演化或在运行时通过向操作员提供其他信息(例如上下文帮助)来促进对这种演化的反应性答案。本文提出了一种基于模型的方法来支持对使用演变的上下文进行主动管理。主动管理是指以通用方式规划和实施整个用户界面(包括行为)的演变和适应的机制。所提出的方法既处理用户界面的集中又处理用户界面的分发,既需要将信息融合到单个UI中,又需要将信息分裂成几个UI。这种基于模型的通用方法在空间域的安全关键系统上得到了例证。它介绍了如何在运行时生成新用户界面,以提供一个新用户界面,该新用户界面在一个地方收集了执行任务所需的所有信息。这些用户界面必须在运行时生成,因为操作员可以在任何时候定义新的过程(即以半自治方式执行的操作序列),以便对不良事件做出反应并保持太空系统的运行。这种与活动相关的上下文用户界面是为操作命令和控制系统而设计的原始用户界面的补充。因此,所得到的用户界面以焦点+上下文的方式对应于用户界面的分布,通过提高效率和有效性来提高可用性。

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