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Assessing users' subjective quality of experience with the world wide web: an exploratory examination of temporal changes in technology acceptance

机译:评估用户对万维网的主观体验质量:对技术接受度随时间变化的探索性检查

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摘要

Contemporary information technology-(IT)-related research has focused on use or user acceptance as a key dependent measure for valuing IT. By understanding the determinants of IT use, we gain descriptive information about successful IT, and prescriptive information for better deploying IT resources and improving their utility. Although there are several competing theories regarding IT use, research findings often cite their inability to account for temporal changes in usage behaviors. Furthermore, contemporary human-computer interaction perspectives often focus on the robust and growing literature surrounding usability and likeability; however, few studies have provided insight into the components of, or antecedents to, the utility dimension. This research attempts to address these gaps by introducing the construct of users ' quality of experience as a potential mediator between the determinants of use and actual usage behaviors and their outcomes. A pilot survey concerning Internet usage generated potentially relevant items which were later refined into a questionnaire assessing each item 's relative importance to perceptions of quality of experience. Initial indications suggest 10 of the items represent a temporally stable and unidimensional construct. Findings are also interpreted within the context of IT and cognitive/behavioral science perspectives, further providing for face validity of the quality of experience construct. (C) 2001 Academic Press. [References: 35]
机译:与当代信息技术(IT)相关的研究集中于使用或用户接受度,这是评估IT的关键相关指标。通过了解IT使用的决定因素,我们获得了有关成功IT的描述性信息,并获得了用于更好地部署IT资源和提高其实用性的描述性信息。尽管有几种关于IT使用的相互竞争的理论,但研究发现常常引用它们无法解释使用行为的时间变化。此外,当代人机交互的观点通常集中在围绕可用性和可喜性的强大且不断增长的文献上。但是,很少有研究提供关于效用维度的组成部分或先行条件的见解。这项研究试图通过引入用户体验质量的构造来解决这些差距,作为在使用决定因素和实际使用行为及其结果之间潜在的中介者。一项有关Internet使用情况的试点调查产生了可能相关的项目,这些项目后来被精制成问卷,以评估每个项目对体验质量感知的相对重要性。初步迹象表明,其中的10个项目代表了时间稳定的一维结构。在IT和认知/行为科学观点的背景下也对发现进行了解释,从而进一步确保了体验质量的真实性。 (C)2001学术出版社。 [参考:35]

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