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ACCURATE INTERACTIVE ANIMATION OF DEFORMABLE MODELS AT ARBITRARY RESOLUTION

机译:任意分辨率下可变形模型的精确交互动画

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摘要

Providing realistic interactive simulation requires a powerful animation method with a highly detailed rendering. Based on continuum mechanics, the finite element method needs a volumetric representation of the object to animate. This paper proposes an automatic method for building meshes that are well adapted to interactive simulation starting from miscellaneous input data. Contrary to commonly used methods based on tetrahedral volume meshing, the object is embedded in a regular grid of deformable hexahedra at an arbitrary resolution. This alleviates the complexities and limitations of tetrahedra and results in regular, well-conditioned meshes. Mass and stiffness are set in order to model the physical properties as accurately as possible at any given resolution, in a manner that takes into account the distribution of material within the hexahedra. This allows us to accurately model the mechanical properties of the partially empty boundary hexahedra, and thus enables us to perform fast simulation at a coarse resolution. The accuracy of this approach is compared to theoretical results. In addition, we extend a fast and robust co-rotational approach to the case of hexahedral elements. This permits simulation of arbitrarily complex shapes at interactive rates. We show how to build the hexahedra directly from surfaces and from segmented scanned data, which is very useful to animate complex artistic models or patient specific models for individual medical simulation. Finally, we show how a fast volumetric rendering can make efficient use of the grid structure.
机译:提供逼真的交互式仿真需要功能强大的动画方法以及高度详细的渲染。基于连续力学,有限元方法需要对对象进行体积表示以进行动画处理。本文提出了一种自动构建网格的方法,该方法非常适合从其他输入数据开始的交互式仿真。与基于四面体体网格的常用方法相反,该对象以任意分辨率嵌入可变形六面体的规则网格中。这减轻了四面体的复杂性和局限性,并导致规则的,条件良好的网格。设置质量和刚度,以便在考虑到六面体内材料的分布的情况下,在任何给定的分辨率下尽可能准确地对物理属性进行建模。这使我们能够准确地对部分为空的边界六面体的机械性能进行建模,从而使我们能够以较粗的分辨率执行快速仿真。将这种方法的准确性与理论结果进行了比较。此外,我们将快速和鲁棒的同向旋转方法扩展到六面体元素的情况。这允许以交互速率模拟任意复杂的形状。我们展示了如何直接从表面和分段的扫描数据构建六面体,这对于动画化复杂的艺术模型或针对个别医学模拟的患者特定模型非常有用。最后,我们展示了快速的体积渲染如何有效利用网格结构。

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