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EVALUATION OF PATTERN SHAPES IN BOARD GAMES BEFORE MACHINE-LEARNING

机译:机器学习前棋盘游戏中图形形状的评估

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摘要

Pattern matching is an important method to incorporate domain knowledge into board game programs, and it is useful for semi-random move selection in Monte-Carlo simulations. Each possible move is evaluated with the surrounding patterns of cells to decide the probability of play in a simulation. However, an important problem is to choose the best pattern shapes. Evaluating whether a pattern shape contains informative patterns is necessary before performing a costly machine learning on multiple game records. In this paper, we present a method to evaluate the importance of a pattern shape in a game board. From that, important pattern shapes can be extracted automatically from large, high quality data sets of game records. In experiments, we implement the proposed method in a data set of Othello game records, and use a state-of-the-art machine learning method, Bradley Terry Maximization-Minorization (BTMM), to evaluate the results.
机译:模式匹配是将领域知识整合到棋盘游戏程序中的重要方法,对于蒙特卡洛模拟中的半随机移动选择非常有用。每个可能的移动都将根据周围的单元格模式进行评估,以确定模拟中的游戏机率。但是,重要的问题是选择最佳的图案形状。在对多个游戏记录执行昂贵的机器学习之前,需要评估图案形状是否包含信息性图案。在本文中,我们提出了一种评估游戏板上图案形状的重要性的方法。由此,可以从大型,高质量的游戏记录数据集中自动提取重要的图案形状。在实验中,我们在Othello游戏记录的数据集中实施该方法,并使用最先进的机器学习方法Bradley Terry最大化-最小化(BTMM)来评估结果。

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