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Fast Optimization of the Pattern Shapes in Board Games with Simulated Annealing

机译:模拟退火的棋盘游戏中的模式形状快速优化

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Monte-Carlo Tree Search is a popular method to implement computer programs for board games, and its performance can be significantly improved by including static knowledge about the game, for example in the formof patterns learned from game records. Finding the right pattern shapes is still an open problem, and we propose in this paper an evolutionary-like method to optimize the pattern shapes. We avoid direct optimization through the heavy Monte-Carlo framework by using instead the performance of a machine-learning algorithm as an early indicator of the quality of the pattern shapes. We have implemented this general method on the specific case of the game of Othello. The final pattern shapes obtained after optimization would be hard to find manually, and they greatly improve the strength of our Othello program.
机译:Monte-Carlo树搜索是一种流行的方法来实现棋盘游戏的计算机程序,并且通过包括关于游戏的静态知识可以显着提高其性能,例如以从游戏记录中学到的模式。找到正确的图案形状仍然是一个开放的问题,我们提出了一种像样优化图案形状的渐进式方法。我们通过使用机器学习算法作为图案形状质量的早期指示器来避免通过重型Monte-Carlo框架进行直接优化。我们在奥赛罗游戏的具体情况下实施了这种通用方法。优化后获得的最终图案形状将很难手动查找,并且它们大大提高了奥赛罗计划的实力。

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