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Using interactive model simulations in co-design: An experiment in urban design

机译:在协同设计中使用交互式模型仿真:城市设计实验

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摘要

This paper presents an experiment in which people performed a co-design task in urban design, using a multi-user touch table application with or without interactive model simulations. We hypothesised that using the interactive model simulations would improve communication and co-operation between co-design participants, would help participants to develop shared understanding and would positively affect the co-design process and its outcomes. However, our experiment (involving 60 people in 20 co-design sessions) only partly confirmed these hypotheses. People positively evaluated the interactive model simulation tools (an interactive map of an urban area, interactive models for traffic, sound, sight and safety, and 'tangibles'), and these tools promoted communication and co-operation, and the exploration of design solutions. However, people's experiences of social cohesion and their satisfaction with their own contribution to the co-design process were better without these tools, possibly because using these tools drew people's attention towards these interactive model simulations and away from the dynamics between the participants. We therefore advocate using such tools selectively, for example, early on in a co-design process, to improve shared understanding of the contents of the problem, rather than later on, when people need to focus on their fellow participants and on the processes of communication and cooperation.
机译:本文提出了一个实验,其中人们使用带有或不带有交互模型仿真的多用户触摸表应用程序,在城市设计中执行了协同设计任务。我们假设使用交互式模型仿真将改善共同设计参与者之间的交流和合作,将帮助参与者建立共同的理解,并会积极影响共同设计过程及其结果。但是,我们的实验(在20个协同设计会议中让60个人参与)仅部分证实了这些假设。人们积极评价了交互式模型仿真工具(城市区域的交互式地图,交通,声音,视觉和安全性以及“有形物”的交互式模型),这些工具促进了交流与合作以及对设计解决方案的探索。 。但是,如果没有这些工具,人们的社会凝聚力体验和对自己对共同设计过程做出的贡献的满意度会更好,这可能是因为使用这些工具将人们的注意力吸引到了这些交互式模型仿真上,并远离了参与者之间的动态关系。因此,我们提倡有选择地使用这样的工具,例如,在共同设计过程的早期,以提高对问题内容的共识,而不是在人们需要专注于其他参与者和协作过程时,才使用此工具。沟通与合作。

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