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3D texture recognition using bidirectional feature histograms

机译:使用双向特征直方图的3D纹理识别

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摘要

Textured surfaces are an inherent constituent of the natural surroundings, therefore efficient real-world applications of computer vision algorithms require precise surface descriptors. Often textured surfaces present not only variations of color or reflectance, but also local height variations. This type of surface is referred to as a 3D texture. As the lighting and viewing conditions are varied, effects such as shadowing, foreshortening and occlusions, give rise to significant changes in texture appearance. Accounting for the variation of texture appearance due to changes in imaging parameters is a key issue in developing accurate 3D texture models. The bidirectional texture function (BTF) is observed image texture as a function of viewing and illumination directions. In this work, we construct a BTF-based surface model which captures the variation of the underlying statistical distribution of local structural image features, as the viewing and illumination conditions are changed. This 3D texture representation is called the bidirectional feature histogram (BFH). Based on the BFH, we design a 3D texture recognition method which employs the BFH as the surface model, and classifies surfaces based on a single novel texture image of unknown imaging parameters. Also, we develop a computational method for quantitatively evaluating the relative significance of texture images within the BTF. The performance of our methods is evaluated by employing over 6200 texture images corresponding to 40 real-world surface samples from the CUReT (Columbia-Utrecht reflectance and texture) database. Our experiments produce excellent classification results, which validate the strong descriptive properties of the BFH as a 3D texture representation.
机译:带纹理的表面是自然环境的固有组成部分,因此计算机视觉算法在有效的实际应用中需要精确的表面描述符。通常,纹理表面不仅呈现颜色或反射率的变化,而且还呈现局部高度的变化。这种类型的表面称为3D纹理。随着照明和观看条件的变化,诸如阴影,缩短和遮挡的效果会引起纹理外观的显着变化。解决由于成像参数变化而导致的纹理外观变化是开发精确的3D纹理模型的关键问题。双向纹理函数(BTF)是观察到的图像纹理,它是查看和照明方向的函数。在这项工作中,我们构建了一个基于BTF的表面模型,该模型捕获了随着观察和照明条件的变化而捕获的局部结构图像特征的潜在统计分布的变化。这种3D纹理表示称为双向特征直方图(BFH)。基于BFH,我们设计了一种3D纹理识别方法,该方法将BFH作为表面模型,并基于未知成像参数的单个新颖纹理图像对表面进行分类。此外,我们开发了一种计算方法,用于定量评估BTF中纹理图像的相对重要性。我们的方法的性能是通过使用6200个纹理图像来评估的,这些图像对应于CUReT(哥伦比亚-乌特勒支反射率和纹理)数据库中的40个真实表面样本。我们的实验产生了出色的分类结果,证实了BFH作为3D纹理表示的强大描述性。

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