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首页> 外文期刊>International Journal of Bio-Inspired Computation >Resolving the pursuit evasion problem in known environment using graph theory
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Resolving the pursuit evasion problem in known environment using graph theory

机译:利用图论解决已知环境下的追逃问题

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In this article, we study a form of pursuit-evasion problem, in which one or more pursuers must find a strategy of moves in a given closed environment (such as building) to guarantee the detection of an unpredictable evader. The main idea is to use agraph of visibility between vertices and some techniques to bring this graph into a graph of building areas. Because of the increasing interest on the pursuit-evasion applications, such as: searching buildings for intruders, traffic control, military strategy and surgical operation, a lot of research (Basar and Olsder, 1999; Guibas et al, 1999; Hespanha et al., 1999, 2000; Suzuki and Yamashita, 1992) has been done on this problem. The main interest of this work is the simplification and test of the visibility graph. A technique to solve the pursuit-evasion problem has been proposed, this technique is the worst-case search. Finally, the used tool in the experimental work has been presented.
机译:在本文中,我们研究一种追逃问题,在这种情况下,一个或多个追赶者必须找到一种在给定封闭环境(例如建筑物)中的移动策略,以确保能够检测到不可预测的逃避者。主要思想是使用顶点之间的可见性图和一些技术将其引入建筑物区域图。由于对逃避应用的兴趣日益浓厚,例如:在建筑物中寻找入侵者,交通管制,军事战略和外科手术,因此进行了大量研究(Basar和Olsder,1999; Guibas等,1999; Hespanha等。 (1999,2000; Suzuki和Yamashita,1992)已经解决了这个问题。这项工作的主要兴趣是可视性图的简化和测试。已经提出了一种解决追逃问题的技术,该技术是最坏情况的搜索。最后,介绍了实验工作中使用的工具。

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