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(Re)presenting Experience:A Comparison of Australian Aboriginal Children's Sand Play in Two Settings

机译:(重现)体验:两种背景下澳大利亚原住民儿童玩沙的比较

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This paper examines how Australian Aboriginal children present and re-presentexperience in their symbolic play. Based on anthropological field research in one loca-tion and therapeutic work in another, it reports from a psychodynamic perspectivehow the Indigenous children create meaning on the personal and social level in twodistinctive play forms. These are a traditional sand story game played by AnanguPitjantjatjara girls in a remote Western Desert community in Central Australia, andthe European sand play therapy that was introduced as part of an interventionprogram in a Tiwi Islands community off the northern coast. In phenomenologicalterms, both techniques draw on the symbolizing activity of the lived body (Schilder,1950, 1951; Merleau-Ponty, 1961; Scheler, 1973) or, in the language of organismic-developmental theory, physiognomizing processes (Werner and Kaplan, 1984). Theseprocesses are seen to rest on the primary human capacity for imagination (Castoriadis,1987). However, the schematizing activity that creates a meaningful relationshipbetween symbol and referent (Werner and Kaplan, 1984) is specific to each play form.Set up retrospectively as a comparison, the discussion leads to the observation thatthe self-directed play in the natural social setting is of a higher symbolic order (re-presentational) than the externally induced play in the artificial social setting thatindicates spontaneous linkages between symbol and referent (presentational). It issuggested that this raises certain questions about the potentially therapeutic effect ofchildren's symbolic play.
机译:本文研究了澳大利亚原住民儿童如何在他们的象征游戏中展现和重新体验。在一个地方进行人类学领域的研究并在另一地方进行治疗工作的基础上,它从心理动力学的角度报道了土著儿童如何以两种截然不同的游戏形式在个人和社会层面创造意义。这是由AnanguPitjantjatjara女孩在澳大利亚中部偏远的西部沙漠社区玩的传统沙滩故事游戏,以及作为北海岸提维群岛社区干预计划的一部分引入的欧洲沙滩游戏疗法。在现象学术语上,这两种技术都利用了活体的象征活动(Schilder,1950,1951; Merleau-Ponty,1961; Scheler,1973),或者用机体发展理论的语言,进行了形貌化过程(Werner和Kaplan,1984)。 )。人们认为这些过程取决于人类的想象力(Castoriadis,1987)。然而,在符号和被指之间建立有意义关系的图式化活动(Werner and Kaplan,1984)特定于每种游戏形式。回顾性地进行比较,讨论得出的结论是,在自然社会环境中,自我导向的游戏在人为的社会环境中,外在行为引起了符号和指称对象(表现性)之间的自发联系,因此它具有更高的象征性顺序(代表性)。建议这引起了有关儿童象征性游戏的潜在治疗效果的某些问题。

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