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Injury risk associated with playing actions during competitive soccer.

机译:与竞技足球比赛中的比赛行为相关的受伤风险。

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OBJECTIVE: To assess the exposure of players to injury risk during English Premier League soccer matches in relation to selected factors. METHODS: Injury risk was assessed by rating the injury potential of playing actions during competition with respect to (a) type of playing action, (b) period of the game, (c) zone of the pitch, and (d) playing either at home or away. In all, 10 games from the English Premier League 1999-2000 were chosen for analysis. A notation system was used whereby 16 soccer specific playing actions were classified into three categories: those inducing actual injury, those with a potential for injury (graded as mild, moderate, or high), and those deemed to have no potential for injury. The pitch was divided into 18 zones, and the position of each event was recorded along with time elapsed in the game, enabling six 15 minute periods to be defined. RESULTS: Close to 18 000 actions were notated. On average (mean (SD)), 1788 (73) events (one every three seconds), 767 (99) events with injury potential (one every six seconds), and 2 (1) injuries (one every 45 minutes) per game were recorded. An overall injury incidence of 53 per 1000 playing hours was calculated. Receiving a tackle, receiving a "charge", and making a tackle were categorised as having a substantial injury risk, and goal catch, goal punch, kicking the ball, shot on goal, set kick, and heading the ball were all categorised as having a significant injury risk. All other actions were deemed low in risk. The first 15 minutes of each half contained the highest number of actions with mild injury potential, the last 15 minutes having the highest number of actions with moderate injury potential (p<0.01). The first and last 15 minutes of the game had the highest number of actions with high injury potential, although not significant. More actions with mild injury potential occurred in the goal area, and more actions with moderate and high injury potential occurred in the zone adjacent to the goal area (p<0.001). There was no significant difference between home and away with regard to injury potential. CONCLUSIONS: Playing actions with high injury risk were linked to contesting possession. Injury risk was highest in the first and last 15 minutes of the game, reflecting the intense engagements in the opening period and the possible effect of fatigue in the closing period. Injury risk was concentrated in the areas of the pitch where possession of the ball is most vigorously contested, which were specific attacking and defending zones close to the goal. Injury potential was no greater in away matches than at home.
机译:目的:评估与某些因素有关的英超足球比赛期间球员的受伤风险。方法:通过对比赛中比赛动作的潜在伤害进行评估,以评估以下方面的伤害风险:(a)比赛类型,(b)比赛时间,(c)球场区域和(d)在家或外出。总共选择了1999-2000年英格兰超级联赛的10场比赛进行分析。使用了一种记号系统,其中将16项针对足球的特定踢球动作分为三类:引起实际伤害的行为,具有潜在伤害性(分为轻度,中度或高度)的行为以及被认为没有潜在伤害性的行为。球场被划分为18个区域,并记录每个事件的位置以及比赛中经过的时间,从而可以定义六个15分钟的时间段。结果:记录了近18 000个动作。每场比赛平均(平均(SD)),1788(73)起事件(每三秒发生一次),767(99)起可能造成伤害的事件(每六秒发生一次)和2(1)次伤害(每45分钟发生一次)被记录。计算出每1000个游戏小时53的总体伤害发生率。接受铲球,收取“冲锋”和进行铲球归类为具有重大伤亡风险,并且进球,进球,一拳,踢球,射门,定点踢球和头球都归类为重大伤害风险。所有其他动作均被认为是低风险的。每半部分的前15分钟包含最多的轻度伤害行为,最后15分钟包含最大的轻度伤害行为(p <0.01)。比赛的前15分钟和最后15分钟动作次数最多,但伤势较高,尽管影响并不大。在目标区域中发生更多具有轻度伤害潜力的动作,在目标区域附近的区域中发生更多具有中度和高度伤害潜力的动作(p <0.001)。就伤势而言,家乡之间没有显着差异。结论:具有高伤害风险的比赛行为与争夺拥有权有关。在比赛的前15分钟和最后15分钟,受伤风险最高,这反映了在开始阶段激烈的交战以及在结束阶段疲劳的可能影响。受伤风险集中在最激烈争夺球权的球场区域,即靠近目标的特定进攻和防守区域。客场比赛中受伤的可能性没有在家中更大。

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