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Game-based pursuit evasion for nonholonomic wheeled mobile robots subject to wheel slips

机译:基于博弈的非完整轮式移动机器人的追逐规避

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摘要

Pursuit-evasion (P-E) problem has been studied as a noncooperative zero-sum game in homicidal chauffer problem in 1960s and in the game of two identical cars most recently. The capture conditions in the two games, which govern the capture behavior, can be determined by solving Hamilton-Jacobi-Isaacs equations. However, the existing game theoretic solution does not consider wheel slip, and consequently, cannot answer the escape and capture conditions in the presence of wheel slip. In this paper, we investigate how to predict capture and escape conditions when the pursuer has wheel slip. We study a dynamic P-E game problem with a nonholonomic wheeled mobile robot (WMR) pursuer subject to wheel slip and propose an equivalent kinematic model to develop escape and capture conditions in the presence of wheel slip. To our knowledge, this is the first time the P-E game problems with WMR have been analyzed with wheel slip. The presented framework will allow future development of realistic P-E strategies that do not ignore wheel slip and thus will be able to model high-speed P-E on different terrains.
机译:追捕-逃避 (P-E) 问题在 1960 年代的杀人司机问题和最近的两辆相同汽车的游戏中被研究为非合作零和博弈。两个博弈中控制捕获行为的捕获条件可以通过求解 Hamilton-Jacobi-Isaacs 方程来确定。然而,现有的博弈论解没有考虑车轮打滑,因此无法回答存在车轮打滑的逃逸和捕获条件。在本文中,我们研究了当追击者出现车轮打滑时如何预测捕获和逃生条件。我们研究了非完整轮式移动机器人(WMR)追逐器受到车轮打滑的动态P-E博弈问题,并提出了一个等效的运动学模型,以开发存在车轮打滑的逃生和捕获条件。据我们所知,这是第一次用车轮打滑来分析WMR的P-E博弈问题。所提出的框架将允许未来开发不忽视车轮打滑的现实 P-E 策略,从而能够在不同地形上对高速 P-E 进行建模。

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