首页> 外文期刊>Brain research. Cognitive brain research >Active, passive and snapshot exploration in a virtual environment: influence on scene memory, reorientation and path memory.
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Active, passive and snapshot exploration in a virtual environment: influence on scene memory, reorientation and path memory.

机译:在虚拟环境中进行主动,被动和快照浏览:对场景内存,重定向和路径内存的影响。

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We investigated the importance of active, passive and snapshot exploration on spatial memory in a virtual city. The exploration consisted in traveling along a series of streets. 'Active exploration' was performed by giving directions to the subject who controlled his displacement with a joystick. During 'passive' exploration, the travel was imposed by the computer. Finally, during 'snapshot exploration', simple views of the scene were presented sequentially every 4 m. Travel velocity was the same in all cases. The three visual exploration modes were compared with three spatial memory measures: (1) scene recognition, (2) at the end of the path, reorientation toward the departure point and (3) drawings of the path shape. Scene recognition and estimation of the direction of the starting point of the path were not affected by the mode of exploration. In contrast, reproduction of the shape of the path was affected: the errors of reproduction were greater for the snapshot exploration than for the other two conditions; there was no difference between the other two conditions. These results suggest that (1) 2D image features from a visual scene are memorized. Moreover, (2) pointing towards the origin of the path relies on motion duration integration or a frame of reference integrated during displacement. Finally, (3) drawing the path shape involves a deliberate reconstruction process.
机译:我们调查了虚拟城市中空间内存上主动,被动和快照探索的重要性。探索包括沿着一系列街道旅行。 “主动探索”是通过向使用操纵杆控制其位移的对象进行指示来进行的。在“被动”探索过程中,行程是由计算机施加的。最后,在“快照浏览”过程中,每4 m依次显示场景的简单视图。在所有情况下,行进速度均相同。将三种视觉探索模式与三种空间记忆度量进行了比较:(1)场景识别,(2)路径末端,朝向出发点的重新定向和(3)路径形状的图。场景识别和路径起点方向的估计不受探索模式的影响。相反,路径形状的再现受到影响:快照探索的再现误差大于其他两个条件;其他两个条件之间没有差异。这些结果表明(1)记忆了来自视觉场景的2D图像特征。此外,(2)指向路径的原点依赖于运动持续时间积分或位移过程中积分的参考系。最后,(3)绘制路径形状涉及故意的重建过程。

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