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Finite-time coordination in multiagent systems using sliding mode control approach

机译:使用滑模控制方法的多主体系统中的有限时间协调

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Finite-time stability in dynamical systems theory involves systems whose trajectories converge to an equilibrium state in finite time. In this paper, we use the notion of finite-time stability to apply it to the problem of coordinated motion in multiagent systems. Specifically, we consider a group of agents described by fully actuated Euler-Lagrange dynamics along with a leader agent with an objective to reach and maintain a desired formation characterized by steady-state distances between the neighboring agents in finite time. We use graph theoretic notions to characterize communication topology in the network determined by the information flow directions and captured by the graph Laplacian matrix. Furthermore, using sliding mode control approach, we design decentralized control inputs for individual agents that use only data from the neighboring agents which directly communicate their state information to the current agent in order to drive the current agent to the desired steady state. Sliding mode control is known to drive the system states to the sliding surface in finite time. The key feature of our approach is in the design of non-smooth sliding surfaces such that, while on the sliding surface, the error states converge to the origin in finite time, thus ensuring finite-time coordination among the agents in the network. In addition, we discuss the case of switching communication topologies in multiagent systems. Finally, we show the efficacy of our theoretical results using an example of a multiagent system involving planar double integrator agents.
机译:动力系统理论中的有限时间稳定性包括其轨迹在有限时间内收敛到平衡状态的系统。在本文中,我们使用有限时间稳定性的概念将其应用于多主体系统中的协调运动问题。具体来说,我们考虑一组由完全激活的Euler-Lagrange动力学描述的代理,以及一个前导代理,其目标是在有限的时间内达到并维持所需状态,其特征是相邻代理之间的稳态距离。我们使用图论概念来描述信息流方向确定并由图拉普拉斯矩阵捕获的网络中的通信拓扑。此外,使用滑模控制方法,我们为单个代理设计了分散控制输入,这些代理仅使用来自相邻代理的数据,这些数据直接将其状态信息传达给当前代理,以将当前代理驱动到所需的稳定状态。已知滑动模式控制可在有限时间内将系统状态驱动到滑动表面。我们方法的关键特征在于非光滑滑动表面的设计,这样,当在滑动表面上时,错误状态会在有限时间内收敛到原点,从而确保网络中代理之间的有限时间协调。另外,我们讨论了在多主体系统中切换通信拓扑的情况。最后,我们以涉及平面双积分剂的多剂系统为例,展示了理论结果的有效性。

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