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Why do people play human computation games? Effects of perceived enjoyment and perceived output quality

机译:人们为什么玩人类计算游戏?感知享受和感知产出质量的影响

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Purpose - The purpose of this paper is to investigate the effects of individuals' perceived enjoyment and output quality on their intention to play human computation games (HCGs) for location-based content sharing. Design/methodology/approach - This study employed a cross-sectional survey method, and recruited 205 undergraduate and graduate students from a local university. Participants played the developed mobile HCG for content sharing named Seek, PLAy, SHare (SPLASH), and thereafter completed a questionnaire that measured their perceptions of enjoyment, output quality, and intention to play. Findings - Results indicated that individuals derived enjoyment from the affective and cognitive dimensions, which further influenced their intention to play HCGs. Moreover, perceived output relevancy was significant in predicting individuals' intention to play HCGs such as SPLASH. Practical implications - The design of HCG is complicated due to their entertainment-output generation duality. Understanding what factors contribute to HCG usage is therefore, an essential area of study. Based on the study's findings, designers should pay attention to HCG features that engender affective and cognitive experiences, and appropriately signify the relevancy aspect of HCG outputs. Originality/value - Although similar in many ways,HCGs differ from entertainment-oriented games by generating output as byproducts of gameplay. Hence, results obtained from prior research in games may not be readily applicable to the HCG context, and further investigations are necessary. Moreover, the multidimensional aspect of HCG enjoyment and output quality, and how these dimensions influence usage intention has yet to be examined. The outcomes of this study can be exploited to drive further research in the field of HCGs, and similar games that are not just for pure entertainment.
机译:目的-本文的目的是研究个人感知的享受和输出质量对其玩基于位置的内容共享的人类计算游戏(HCG)的意图的影响。设计/方法/方法-本研究采用横断面调查方法,从当地大学招募了205名本科生和研究生。参与者玩了开发的用于内容共享的移动HCG,名为Seek,PLay,SHare(SPLASH),然后完成了调查表,该调查表测量了他们对娱乐,输出质量和游戏意图的看法。研究结果-结果表明,个人从情感和认知方面获得乐趣,这进一步影响了他们玩HCG的意图。此外,感知到的输出相关性在预测个人玩诸如SPLASH之类的HCG的意图方面具有重要意义。实际意义-HCG的娱乐输出产生双重性使其设计复杂。因此,了解哪些因素促成HCG的使用是一个重要的研究领域。根据研究结果,设计人员应注意产生情感和认知体验的HCG功能,并适当表示HCG输出的相关性。原创性/价值-尽管在许多方面都相似,但是HCG与面向娱乐的游戏不同,它产生的输出是游戏玩法的副产品。因此,从游戏中的先前研究获得的结果可能不适用于HCG,因此有必要进行进一步的研究。此外,HCG享受和输出质量的多维方面,以及这些维度如何影响使用意图尚待研究。可以利用这项研究的结果来推动对HCG和不仅仅用于纯娱乐的类似游戏领域的进一步研究。

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