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Game Programming with the Simple DirectMedia Layer

机译:使用简单直接层的游戏编程

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摘要

Simple DirectMedia Layer (SDL, www.libsdl.org) is a simple, yet powerful, cross-platform game and multimedia development library. The library was developed by Sam Latinga while he was working for Loki Software, Inc. and was used in their commercial game projects. SDL was developed to meet the needs of game developers working in a multi-OS environment and was used in the Linux versions of Maelstrom, Hopkins FBI, Civilization: Call to Power, Descent 2, MythII: Soulblighter, Railroad Tycoon Ⅱ, Tux Racer and many more. The SDL web site lists hundreds of games and applications written using SDL. SDL officially supports Linux, Windows, BeOS, Mac OS, Mac OS X, FreeBSD, OpenBSD, BSD/OS, Solaris and IRIX. SDL also works with Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, Tru64 UNIX and SymbianOS. However, those OSes are not yet officially supported. This means if you write your application using SDL, you can port it with minimal rework to all those OSes. SDL provides a portable way to write games and multimedia applications on every major OS currently in use.
机译:简单的DirectMedia层(SDL,www.libsdl.org)是一个简单但功能强大的跨平台游戏和多媒体开发库。该图书馆是由Sam Latinga在Loki Software,Inc。工作时开发的,并在其商业游戏项目中使用。 SDL的开发是为了满足在多OS环境中工作的游戏开发人员的需求,并在Linux版本中使用了Maelstrom,Hopkins FBI,文明:Power to Power,Descent 2,Mythii:Soulblighter:Soulblighter,Railroad Tycoonⅱ,Tux Racer和Tux Racer and Tux Racer and Tux Racer和还有很多。 SDL网站列出了使用SDL编写的数百个游戏和应用程序。 SDL正式支持Linux,Windows,Beos,Mac OS,Mac OS X,FreeBSD,OpenBSD,BSD/OS,Solaris和Irix。 SDL还与Windows CE,Amigaos,Atari,QNX,Netbsd,Aix,Tru64 Unix和Symbianos合作。但是,这些OS尚未得到正式支持。这意味着,如果您使用SDL编写应用程序,则可以将其以最小的返工方式移植到所有这些OSS上。 SDL提供了一种在当前正在使用的每个主要操作系统上编写游戏和多媒体应用程序的便携式方法。

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