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Dynamic Taxes for Polynomial Congestion Games

机译:多项式拥堵游戏的动态税

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We consider the efficiency of taxation in congestion games with polynomial latency functions along the line of research initiated by Caragiannis et al. [ACM Transactions on Algorithms, 2010], who focused on both pure and mixed Nash equilibria in games with affine latencies only. By exploiting the primal-dual method [Bilò, Proceedings of the 10th Workshop on Approximation and Online Algorithms, 2012], we obtain interesting upper bounds with respect to a variety of different solution concepts ranging from approximate pure Nash equilibria up to approximate coarse correlated equilibria, and including also approximate one-round walks starting from the empty state. Our findings show a high beneficial effect of taxation that increases more than linearly with the degree of the latency functions. In some cases, a tight relationship with some well-studied polynomials in Combinatorics and Number Theory, such as the Touchard and the Geometric polynomials, arises. In these cases, we can also show matching lower bounds, albeit under mild assumptions; interestingly, our upper bounds are derived by exploiting the combinatorial definition of these polynomials, while our lower bounds are constructed by relying on their analytical characterization.
机译:我们考虑了Caragiannis等人发起的多项式潜伏期功能的拥塞游戏中的税收效率。 [ACM关于算法的交易,2010年],他仅在具有仿射潜伏期的游戏中专注于纯和混合纳什均衡。通过利用原始偶的方法[bilò,第10次近似和在线算法的论文集,2012年],我们获得了有关各种不同解决方案概念的有趣上限,还包括从空状态开始的大约一轮步行。我们的发现表明,税收的有益作用很高,比与潜伏期功能的程度线性增加。在某些情况下,出现了与组合学和数字理论(例如TouchArd和几何多项式)中一些经过充分研究的多项式的紧密关系。在这些情况下,我们还可以显示匹配的下限,尽管在温和的假设下;有趣的是,我们的上限是通过利用这些多项式的组合定义来得出的,而我们的下限是通过依靠它们的分析表征来构建的。

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