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首页> 外文期刊>Journal of aging and physical activity >Immersive Virtual Tasks With Motor and Cognitive Components: A Feasibility Study With Young and Older Adults
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Immersive Virtual Tasks With Motor and Cognitive Components: A Feasibility Study With Young and Older Adults

机译:带电机和认知组件的沉浸式虚拟任务:与年轻人和老年人的可行性研究

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Objective: To analyze the feasibility, safety, and acceptability of immersive virtual tasks. Methods: The authors recruited 11 young adults and 10 older adults. The participants performed three virtual reaching tasks while walking on a virtual path. The descriptive analysis and comparison between participants were performed using the Mann-Whitney U test and chi-square test for nonparametric and nominal variables, respectively. The authors also used analysis of variance for a between-groups comparison for normal variables. Results: Twenty percent of older adults and 81.8% of young adults completed all three tasks (chi-square test; p = .005). Both groups reported minor symptoms, with no significant differences. The older adults were more motivated to practice the tasks (Mann-Whitney U test; p = .015) and would be more likely to suggest them to others (chi-square test; p = .034). Conclusion: All three tasks were feasible for young adults. All participants, except for one, had cybersickness. The symptoms were mostly mild and subsided once the interaction was complete.
机译:目的:分析沉浸式虚拟任务的可行性、安全性和可接受性。方法:作者招募了11名年轻人和10名老年人。参与者在虚拟路径上行走时执行三项虚拟到达任务。参与者之间的描述性分析和比较分别使用非参数变量和名义变量的Mann-Whitney U检验和卡方检验进行。作者还使用方差分析对正常变量进行组间比较。结果:20%的老年人和81.8%的年轻人完成了这三项任务(卡方检验;p=0.005)。两组均报告有轻微症状,无显著差异。老年人更有动力练习这些任务(Mann-Whitney U检验;p=0.015),并且更有可能向他人推荐这些任务(卡方检验;p=0.034)。结论:这三项任务对年轻人都是可行的。除一名参与者外,所有参与者都患有网络病。症状大多较轻,一旦相互作用完成,症状就会消失。

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