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Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults

机译:评估沉浸式虚拟超市对老年患者认知康复的可用性:对年轻人的一项初步研究

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In recent years, the use of virtual reality in rehabilitation has become a topic of growing interest, and many studies showed that virtual environments could represent a promising solution to enhance the cognitive rehabilitation of older patients affected by Mild Cognitive Impairment. This work presents an immersive environment representing a supermarket, developed with the aim of training cognitive capabilities in elderlies showing first symptoms of cognitive decline. The immersive environment - the Virtual Supermarket - has been validated on a sample of healthy subjects; the usability of the system was investigated in order to highlight potential issues that needed to be improved before conducting trials on a frail population. The contributions of sense of presence, cybersickness and enjoyment, as well as spontaneous users' comments, were also taken into account. The results, obtained through both self-reports and objective performance measurements, showed a very good usability of the system. Nonetheless, the clearness of the products and the interaction modalities should be improved before starting a trial with elderly patients.
机译:近年来,在康复中使用虚拟现实已成为人们日益关注的话题,许多研究表明,虚拟环境可能是增强受轻度认知障碍影响的老年患者认知康复的有前途的解决方案。这项工作提出了一个代表超级市场的​​沉浸式环境,其开发目的是训练表现出认知能力下降的最初症状的老年人的认知能力。沉浸式环境-虚拟超市-已在健康受试者的样本中得到验证;对系统的可用性进行了研究,以突出在对脆弱人群进行试验之前需要改进的潜在问题。还考虑到了存在感,晕车和享受的乐趣以及用户的自发评论。通过自我报告和客观性能测量获得的结果表明,该系统具有很好的可用性。尽管如此,在开始对老年患者进行试验之前,应提高产品的清晰度和相互作用方式。

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