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Asymmetrical expectations of future interaction and cooperation in the iterated prisoner's dilemma game

机译:迭代囚犯困境游戏中未来互动与合作的不对称期望

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This paper addresses how players' asymmetrical expectations of future interaction affect their cooperation in the two-player iterated prisoner's dilemma (IPD) game. A player' expectation of future interaction reflects his/her willingness to continue the interaction with his/her opponent. With the application of a co-evolutionary learning model with a niching technique that is used to search optimal strategies for players, simulation experiments are conducted to present the cooperative or uncooperative outcomes between the players with distinct expectations. Results indicate that, if one player has higher expectation of future interaction than the other, the former may be exploited by the latter. Such exploitation is mainly due to the former player's higher tendency toward mutual cooperation, which triggers the latter player's unilateral defection. Considering that real-world games always involve uncertainty or external disturbance, the games with uncertain payoffs or noise are also performed. Results indicate that the exploitation also exists in the game with uncertain payoffs. However, it may be absent in the presence of high levels of noise. The reason is that the cooperative tendency of the high-expectation player declines with the increasing level of noise. As a result, the two players are engaged in only low levels of cooperation in the IPD game. Nevertheless, when asymmetrical noise is taken into account, it is the player disturbed with higher levels of noise that is exploited by the other. In other words, the player whose strategy is interfered with higher levels of noise is more afraid of endless mutual defection caused by noise, which makes he/she cooperate more than his/her opponent, even though he/she may have a lower expectation on their future interaction. (C) 2019 Elsevier Inc. All rights reserved.
机译:本文涉及玩家对未来互动对未来互动的不对称期望如何影响其在双人迭代囚犯困境(IPD)游戏中的合作。球员对未来互动的期望反映了他/她愿意继续与他/她的对手的互动。随着共同进化学习模型的应用,该模型用于搜索球员的最佳策略,进行了模拟实验,以在玩家之间的合作或不合作的结果具有明显的期望。结果表明,如果一个玩家对未来互动的期望较高,则前者可以被后者利用。这种剥削主要是由于前运动员对相互合作的更高倾向,这触发了后一种球员的单方面叛逃。考虑到现实世界游戏始终涉及不确定性或外部干扰,还执行了不确定的收益或噪音的游戏。结果表明,在游戏中也存在具有不确定的收益的剥削。然而,在存在高噪声的情况下可能不存在。原因是高期望球员的合作趋势随着噪音水平的增加而下降。因此,这两名球员在IPD游戏中只能在低位的合作中。然而,当考虑不对称的噪声时,球员扰乱了较高水平的噪音,其被另一个被剥削。换句话说,策略被干扰的球员受到更高水平的噪音,更害怕由噪音引起的无休止的相互叛逃,这使得他/她比他/她的对手更多地合作,即使他/她可能会较低的期望他们未来的互动。 (c)2019 Elsevier Inc.保留所有权利。

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