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The development of role-playing game for healthy life through computed virtual reality in dialogical pattern

机译:通过在对话模式下通过计算的虚拟现实进行健康生活的角色扮演游戏的发展

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摘要

The method of computer assisted health education is developing rapidly after 1970s. Nevertheless varieties of tool, a few model assisting decision making process exists. The purpose of this study is to systematically analyze the contents of role-playing game for healthy life through computed virtual reality in dialogical pattern". The game is respected to provide experiential self learning for health education oriented to decision making. With brain storming and KJ method (originated by Jiro KAWAKITA), the data concerned factor disturbing health behavior were abstracted by college students. For the consideration to realize the scenario of game story simulating behavior of the agent, the game contents map was constructed applied to the group ware "ANDO-KUN"
机译:20世纪70年代后计算机辅助健康教育的方法正在迅速发展。 然而,品种的工具,存在一些模型协助决策过程。 本研究的目的是通过对话模式中的计算机虚拟现实系统地系统地分析健康生活的角色扮演游戏的内容“。游戏受到尊重,为健康教育提供了对决策的体验自我学习。随着脑势冲浪和KJ 方法(起源于Jiro Kawakita),数据有关因子扰乱健康行为的数据被大学生提拔。对于实现代理的游戏故事的场景,映射内容映射被构造给组Ware“Ando -kun“

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