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Realization of the table tennis task based on virtual targets

机译:基于虚拟目标的乒乓球任务实现

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The table tennis task involves dealing with the control and measurement issues that arise from the dynamical interaction between a robot and its environment. This paper describes how a robot with a flat paddle coordinates its movement in order to achieve efficient strokes for any given hall. We propose a method of generating stroke movement based on virtual targets that means the point at which the hall should be struck and the paddle velocity just before hitting the hall. These targets are predicted using inputs-outputs maps implemented efficiently by means of a k-d tree (k dimensional tree). The paddle approaches these targets by using a visual feedback control scheme similar to the mirror law proposed by Koditschek. The results of the implementation are also given to show the effectiveness of the proposed method.
机译:乒乓球任务涉及处理来自机器人与其环境之间的动态相互作用的控制和测量问题。 本文介绍了具有平坦桨的机器人如何坐标,以便为任何特定的大厅实现有效的笔触。 我们提出了一种基于虚拟目标产生行程运动的方法,这意味着在击中大厅之前应该击中大厅的点和桨叶速度。 使用借助于k-d树(k尺寸树)有效地实现的输入输出映射来预测这些目标。 桨叶通过使用类似于Koditschek提出的镜子法的视觉反馈控制方案来接近这些目标。 还提供了实施的结果,以显示所提出的方法的有效性。

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